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24 lines
943 B
Plaintext
24 lines
943 B
Plaintext
#include "script_component.hpp"
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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["vehicle", {
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params ["_unit"];
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[_unit] call FUNC(dropAmmo);
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}] call CBA_fnc_addPlayerEventHandler;
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}];
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};
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[QGVAR(makeDummyEH), FUNC(makeDummy)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmEntireVehicleSuccessLocalEH), FUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmSuccessLocalEH), FUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler;
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#ifdef DEBUG_MODE_FULL
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INFO("Showing CfgVehicles with vanilla transportAmmo");
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{
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WARNING_2("Type [%1] needs config [transportAmmo: %2]", configName _x, getNumber (_x >> 'transportAmmo'));
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} forEach (configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'transportAmmo')) > 0}", true]);
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#endif
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