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95ec6eb765
* Arsenal - Cleanup action UI code * derp
150 lines
4.1 KiB
Plaintext
150 lines
4.1 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Brett Mayson
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* Handles the actions control group
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Current panel control <CONTROL>
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* 2: Current panel selection <NUMBER>
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* 3: Item config entry <CONFIG>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control", "_curSel", "_itemCfg"];
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GVAR(actionsInfo) = [_control, _curSel, _itemCfg];
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private _panel = [
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IDC_buttonPrimaryWeapon,
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IDC_buttonHandgun,
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IDC_buttonSecondaryWeapon,
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IDC_buttonUniform,
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IDC_buttonVest,
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IDC_buttonBackpack,
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IDC_buttonHeadgear,
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IDC_buttonGoggles,
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IDC_buttonNVG,
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IDC_buttonBinoculars,
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IDC_buttonMap,
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IDC_buttonGPS,
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IDC_buttonRadio,
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IDC_buttonCompass,
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IDC_buttonWatch,
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IDC_buttonFace,
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IDC_buttonVoice,
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IDC_buttonInsignia
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] find GVAR(currentLeftPanel);
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private _groups = (GVAR(actionList) select _panel) select {
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[GVAR(center)] call (_x select 2)
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};
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private _show = _groups isNotEqualTo [];
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private _actionsBoxCtrl = _display displayCtrl IDC_actionsBox;
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_actionsBoxCtrl ctrlShow _show;
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_actionsBoxCtrl ctrlCommit FADE_DELAY;
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if (!_show) exitWith {};
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private _actionsCurrentPageCtrl = _display displayCtrl IDC_actionsCurrentPage;
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private _currentPage = GVAR(currentActionPage);
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private _pages = count _groups;
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if (_currentPage < 0) then {
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_currentPage = _pages - 1;
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};
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if (_currentPage >= _pages) then {
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_currentPage = 0;
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GVAR(currentActionPage) = _currentPage;
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};
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{
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private _ctrl = _display displayCtrl _x;
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_ctrl ctrlShow (_pages > 1);
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_ctrl ctrlCommit 0;
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} forEach [IDC_actionsPreviousPage, IDC_actionsNextPage];
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private _group = _groups select _currentPage;
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private _items = _group select 3 select {
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[GVAR(center)] call (_x select 4)
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};
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_actionsCurrentPageCtrl ctrlSetText (_group select 1);
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_actionsCurrentPageCtrl ctrlShow true;
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_actionsCurrentPageCtrl ctrlCommit 0;
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private _activeCtrls = [];
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{
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_x params ["", "_type", "_label", "_statement"];
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private _idc = IDC_actionsText1 + _type + _forEachIndex * 2;
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private _actionCtrl = _display displayCtrl _idc;
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switch (_type) do {
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case ACTION_TYPE_BUTTON: {
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_actionCtrl ctrlRemoveAllEventHandlers "ButtonClick";
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_actionCtrl ctrlAddEventHandler ["ButtonClick", {
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if (is3DEN) exitWith {[true] call FUNC(refresh)};
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[{
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[true] call FUNC(refresh);
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}] call CBA_fnc_execNextFrame;
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}];
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_actionCtrl ctrlAddEventHandler ["ButtonClick", _statement];
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_actionCtrl ctrlSetText _label;
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_actionCtrl ctrlEnable true;
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};
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case ACTION_TYPE_TEXT: {
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private _text = call _statement;
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if (isNil "_text") then {
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_text = "";
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};
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if (_text isEqualType []) then {
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_text = _text joinString endl;
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};
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_actionCtrl ctrlSetText _text;
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_actionCtrl ctrlSetPositionH (ctrlTextHeight _actionCtrl);
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_actionCtrl ctrlEnable false;
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};
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};
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if (_activeCtrls isNotEqualTo []) then {
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(ctrlPosition (_activeCtrls select -1)) params ["", "_lastPosY", "", "_lastPosH"];
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_actionCtrl ctrlSetPositionY (_lastPosY + _lastPosH + GRID_H);
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} else {
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_actionCtrl ctrlSetPositionY ((5 + _type) * GRID_H);
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};
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_actionCtrl ctrlShow true;
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_actionCtrl ctrlCommit 0;
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_activeCtrls pushBack _actionCtrl;
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} forEach _items;
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{
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private _idc = ctrlIDC _x;
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if (_idc < IDC_actionsText1 || _idc > IDC_actionsButton5) then {continue};
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_x ctrlShow false;
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_x ctrlEnable false;
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_x ctrlSetPositionY 0;
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_x ctrlCommit 0;
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} forEach ((allControls _actionsBoxCtrl) select {!(_x in _activeCtrls)});
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(ctrlPosition (_activeCtrls select -1)) params ["", "_lastPosY", "", "_lastPosH"];
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private _actionsBoxHeight = _lastPosY + _lastPosH + GRID_H;
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_actionsBoxCtrl ctrlSetPositionH _actionsBoxHeight;
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_actionsBoxCtrl ctrlCommit 0;
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private _background = _display displayCtrl IDC_actionsBackground1;
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_background ctrlSetPositionH _actionsBoxHeight;
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_background ctrlCommit 0;
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