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0034f4b9cc
Fix insignia not reapplying
709 lines
29 KiB
Plaintext
709 lines
29 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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#include "\a3\ui_f\hpp\defineResincl.inc"
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/*
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* Author: Alganthe, johnb43
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* Handles selection changes on the left panel.
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*
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* Arguments:
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* 0: Left panel control <CONTROL>
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* 1: Left panel selection <NUMBER>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_control", "_curSel"];
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if (_curSel < 0) exitwith {};
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private _display = ctrlParent _control;
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private _item = [_control lbData _curSel, _control lnbData [_curSel, 0]] select (ctrlType _control == CT_LISTNBOX);
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// When having chosen a new category, see if the current right panel can be kept open, otherwise take default
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private _currentRightPanel = _display displayCtrl GVAR(currentRightPanel);
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private _selectCorrectPanelWeapon = [_display displayCtrl IDC_buttonOptic, _currentRightPanel] select (!isNil QGVAR(currentRightPanel) && {GVAR(currentRightPanel) in [RIGHT_PANEL_ACC_IDCS, IDC_buttonCurrentMag, IDC_buttonCurrentMag2]});
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private _selectCorrectPanelContainer = [_display displayCtrl IDC_buttonMisc, _currentRightPanel] select (!isNil QGVAR(currentRightPanel) && {GVAR(currentRightPanel) in [RIGHT_PANEL_ITEMS_IDCS]});
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// Remove all magazines from the current weapon that aren't compatible with the new weapon
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private _fnc_clearCurrentWeaponMags = {
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private _compatibleMagsCurrentWeapon = compatibleMagazines _currentWeapon;
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// If nothing was selected, remove all magazines from the current weapon
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if (_item != "") then {
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_compatibleMagsCurrentWeapon = _compatibleMagsCurrentWeapon - _compatibleMags;
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};
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{
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GVAR(center) removeMagazines _x;
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} forEach _compatibleMagsCurrentWeapon;
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// Update currentItems
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private _loadout = getUnitLoadout GVAR(center);
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GVAR(currentItems) set [IDX_CURR_UNIFORM_ITEMS, (_loadout select IDX_LOADOUT_UNIFORM) param [1, []]];
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GVAR(currentItems) set [IDX_CURR_VEST_ITEMS, (_loadout select IDX_LOADOUT_VEST) param [1, []]];
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GVAR(currentItems) set [IDX_CURR_BACKPACK_ITEMS, (_loadout select IDX_LOADOUT_BACKPACK) param [1, []]];
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};
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// Check which right panel has changed
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switch (GVAR(currentLeftPanel)) do {
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// Primary weapon
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case IDC_buttonPrimaryWeapon: {
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private _currentWeapon = GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON;
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// If nothing selected, remove primary weapon and its magazines
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if (_item == "") then {
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call _fnc_clearCurrentWeaponMags;
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GVAR(center) removeWeapon (primaryWeapon GVAR(center));
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GVAR(currentItems) set [IDX_CURR_PRIMARY_WEAPON_ITEMS, ["", "", "", "", "", ""]];
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GVAR(currentItems) set [IDX_CURR_PRIMARY_WEAPON, ""];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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// Check if a new primary weapon was selected
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if (_item != _currentWeapon) then {
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// Get magazines that are compatible with the new weapon
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private _compatibleMags = compatibleMagazines _item;
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// Remove all magazines from the current weapon that aren't compatible with the new one
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call _fnc_clearCurrentWeaponMags;
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// Add new weapon without taking a magazine from the inventory
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[GVAR(center), _item] call EFUNC(common,addWeapon);
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private _linkedItems = primaryWeaponItems GVAR(center) - [""];
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// Remove linked items if unavailable
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if (_linkedItems isNotEqualTo []) then {
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{
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if !(_x in GVAR(virtualItemsFlat)) then {
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GVAR(center) removePrimaryWeaponItem _x;
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};
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} forEach _linkedItems;
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};
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// Add old attachments and magazines back if they are compatible
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{
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if (_item canAdd _x) then {
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GVAR(center) addWeaponItem [_item, _x, true];
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};
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} forEach (GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON_ITEMS);
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(getUnitLoadout GVAR(center) select IDX_LOADOUT_PRIMARY_WEAPON) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"];
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_primaryMagazine = _primaryMagazine param [0, ""];
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// Add a magazine to the primary muzzle if empty
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if (_primaryMagazine == "") then {
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// Get magazines that are compatible with the new weapon's primary muzzle only
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private _compatibleMagsPrimaryMuzzle = compatibleMagazines [_item, "this"];
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private _compatibleMagIndex = _compatibleMagsPrimaryMuzzle findAny (keys (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL));
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if (_compatibleMagIndex != -1) then {
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_primaryMagazine = _compatibleMagsPrimaryMuzzle select _compatibleMagIndex;
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GVAR(center) addWeaponItem [_item, _primaryMagazine, true];
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};
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};
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// Update currentItems
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GVAR(currentItems) set [IDX_CURR_PRIMARY_WEAPON_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine, _secondaryMagazine param [0, ""]]];
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GVAR(currentItems) set [IDX_CURR_PRIMARY_WEAPON, _item];
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};
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TOGGLE_RIGHT_PANEL_WEAPON
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[_display, _selectCorrectPanelWeapon, !GVAR(refreshing) && {_currentRightPanel isNotEqualTo _selectCorrectPanelWeapon}] call FUNC(fillRightPanel);
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};
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// Make unit switch to new item
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call FUNC(showItem);
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// Display new items's info on the bottom right
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[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
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};
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// Handgun weapon
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case IDC_buttonHandgun: {
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private _currentWeapon = GVAR(currentItems) select IDX_CURR_HANDGUN_WEAPON;
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// If nothing selected, remove handgun weapon and its magazines
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if (_item == "") then {
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call _fnc_clearCurrentWeaponMags;
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GVAR(center) removeWeapon (handgunWeapon GVAR(center));
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GVAR(currentItems) set [IDX_CURR_HANDGUN_WEAPON_ITEMS, ["", "", "", "", "", ""]];
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GVAR(currentItems) set [IDX_CURR_HANDGUN_WEAPON, ""];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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// Check if a new handgun weapon was selected
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if (_item != _currentWeapon) then {
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// Get magazines that are compatible with the new weapon
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private _compatibleMags = compatibleMagazines _item;
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// Remove all magazines from the current weapon that aren't compatible with the new one
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call _fnc_clearCurrentWeaponMags;
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// Add new weapon without taking a magazine from the inventory
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[GVAR(center), _item] call EFUNC(common,addWeapon);
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private _linkedItems = handgunItems GVAR(center) - [""];
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// Remove linked items if unavailable
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if (_linkedItems isNotEqualTo []) then {
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{
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if !(_x in GVAR(virtualItemsFlat)) then {
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GVAR(center) removeHandgunItem _x;
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};
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} forEach _linkedItems;
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};
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// Add old attachments and magazines back if they are compatible
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{
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if (_item canAdd _x) then {
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GVAR(center) addWeaponItem [_item, _x, true];
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};
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} forEach (GVAR(currentItems) select IDX_CURR_HANDGUN_WEAPON_ITEMS);
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(getUnitLoadout GVAR(center) select IDX_LOADOUT_HANDGUN_WEAPON) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"];
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_primaryMagazine = _primaryMagazine param [0, ""];
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// Add a magazine to the primary muzzle if empty
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if (_primaryMagazine == "") then {
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// Get magazines that are compatible with the new weapon's primary muzzle only
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private _compatibleMagsPrimaryMuzzle = compatibleMagazines [_item, "this"];
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private _compatibleMagIndex = _compatibleMagsPrimaryMuzzle findAny (keys (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL));
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if (_compatibleMagIndex != -1) then {
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_primaryMagazine = _compatibleMagsPrimaryMuzzle select _compatibleMagIndex;
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GVAR(center) addWeaponItem [_item, _primaryMagazine, true];
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};
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};
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// Update currentItems
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GVAR(currentItems) set [IDX_CURR_HANDGUN_WEAPON_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine, _secondaryMagazine param [0, ""]]];
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GVAR(currentItems) set [IDX_CURR_HANDGUN_WEAPON, _item];
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};
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TOGGLE_RIGHT_PANEL_WEAPON
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[_display, _selectCorrectPanelWeapon, !GVAR(refreshing) && {_currentRightPanel isNotEqualTo _selectCorrectPanelWeapon}] call FUNC(fillRightPanel);
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};
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// Make unit switch to new item
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call FUNC(showItem);
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// Display new items's info on the bottom right
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[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
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};
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// Secondary weapon
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case IDC_buttonSecondaryWeapon: {
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private _currentWeapon = GVAR(currentItems) select IDX_CURR_SECONDARY_WEAPON;
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private _isDisposable = _item in (uiNamespace getVariable QGVAR(CBAdisposableLaunchers));
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// If nothing selected, remove secondary weapon and its magazines
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if (_item == "") then {
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call _fnc_clearCurrentWeaponMags;
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GVAR(center) removeWeapon (secondaryWeapon GVAR(center));
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GVAR(currentItems) set [IDX_CURR_SECONDARY_WEAPON_ITEMS, ["", "", "", "", "", ""]];
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GVAR(currentItems) set [IDX_CURR_SECONDARY_WEAPON, ""];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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// Check if a new secondary weapon was selected
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if (_item != _currentWeapon) then {
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// Get magazines that are compatible with the new weapon
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private _compatibleMags = compatibleMagazines _item;
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// Remove all magazines from the current weapon that aren't compatible with the new one
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call _fnc_clearCurrentWeaponMags;
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// Add new weapon without taking a magazine from the inventory
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[GVAR(center), _item] call EFUNC(common,addWeapon);
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private _linkedItems = secondaryWeaponItems GVAR(center) - [""];
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// Remove linked items if unavailable
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if (_linkedItems isNotEqualTo []) then {
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{
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if !(_x in GVAR(virtualItemsFlat)) then {
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GVAR(center) removeSecondaryWeaponItem _x;
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};
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} forEach _linkedItems;
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};
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// Add old attachments and magazines back if they are compatible
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{
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if (_item canAdd _x) then {
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GVAR(center) addWeaponItem [_item, _x, true];
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};
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} forEach (GVAR(currentItems) select IDX_CURR_SECONDARY_WEAPON_ITEMS);
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(getUnitLoadout GVAR(center) select IDX_LOADOUT_SECONDARY_WEAPON) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"];
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_primaryMagazine = _primaryMagazine param [0, ""];
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// Add a magazine to the primary muzzle if empty
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if (_primaryMagazine == "") then {
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// Get magazines that are compatible with the new weapon's primary muzzle only
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private _compatibleMagsPrimaryMuzzle = compatibleMagazines [_item, "this"];
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private _compatibleMagIndex = _compatibleMagsPrimaryMuzzle findAny (keys (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL));
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if (_compatibleMagIndex != -1) then {
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_primaryMagazine = _compatibleMagsPrimaryMuzzle select _compatibleMagIndex;
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GVAR(center) addWeaponItem [_item, _primaryMagazine, true];
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};
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};
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// Update currentItems
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GVAR(currentItems) set [IDX_CURR_SECONDARY_WEAPON_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine, _secondaryMagazine param [0, ""]]];
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GVAR(currentItems) set [IDX_CURR_SECONDARY_WEAPON, _item];
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};
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TOGGLE_RIGHT_PANEL_WEAPON
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// If item is a disposable launcher, delay a bit to show new compatible items
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if (_isDisposable) then {
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[{
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_this call FUNC(fillRightPanel);
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}, [_display, _selectCorrectPanelWeapon]] call CBA_fnc_execNextFrame;
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} else {
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[_display, _selectCorrectPanelWeapon, !GVAR(refreshing) && {_currentRightPanel isNotEqualTo _selectCorrectPanelWeapon}] call FUNC(fillRightPanel);
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};
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};
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// If item is a disposable launcher, delay a bit to show new compatible items
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if (_isDisposable) then {
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[{
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// Make unit switch to new item
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call FUNC(showItem);
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// Display new items's info on the bottom right
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_this call FUNC(itemInfo);
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}, [_display, _control, _curSel, configFile >> "CfgWeapons" >> _item]] call CBA_fnc_execNextFrame;
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} else {
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// Make unit switch to new item
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call FUNC(showItem);
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// Display new items's info on the bottom right
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[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
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};
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};
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// Headgear
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case IDC_buttonHeadgear: {
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if (_item == "") then {
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removeHeadgear GVAR(center);
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GVAR(currentItems) set [IDX_CURR_HEADGEAR, ""];
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} else {
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if ((GVAR(currentItems) select IDX_CURR_HEADGEAR) != _item) then {
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GVAR(center) addHeadgear _item;
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GVAR(currentItems) set [IDX_CURR_HEADGEAR, _item];
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};
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};
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// Make unit switch to new item
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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// Display new items's info on the bottom right
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[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
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};
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// Uniform
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case IDC_buttonUniform: {
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if (_item == "") then {
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removeUniform GVAR(center);
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GVAR(currentItems) set [IDX_CURR_UNIFORM_ITEMS, []];
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GVAR(currentItems) set [IDX_CURR_UNIFORM, ""];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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if ((GVAR(currentItems) select IDX_CURR_UNIFORM) != _item) then {
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// Get the unit's current loadout and just change the container
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private _loadout = getUnitLoadout GVAR(center);
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_loadout set [IDX_LOADOUT_UNIFORM, [_item, GVAR(currentItems) select IDX_CURR_UNIFORM_ITEMS]];
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GVAR(center) setUnitLoadout _loadout;
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private _uniformItems = uniformItems GVAR(center);
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private _index = count _uniformItems - 1;
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// Remove any items that can't fit in the container (this prevents overloading)
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while {loadUniform GVAR(center) > 1 && {_index >= 0}} do {
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GVAR(center) removeItemFromUniform (_uniformItems select _index);
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DEC(_index);
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};
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GVAR(currentItems) set [IDX_CURR_UNIFORM, _item];
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[GVAR(center), ""] call BIS_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call BIS_fnc_setUnitInsignia;
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};
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TOGGLE_RIGHT_PANEL_CONTAINER
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[_display, _selectCorrectPanelContainer, !GVAR(refreshing) && {_currentRightPanel isNotEqualTo _selectCorrectPanelContainer}] call FUNC(fillRightPanel);
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};
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// Make unit switch to new item
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call FUNC(showItem);
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// Display new items's info on the bottom right
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[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
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};
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// Vest
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case IDC_buttonVest: {
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if (_item == "") then {
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removeVest GVAR(center);
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GVAR(currentItems) set [IDX_CURR_VEST_ITEMS, []];
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GVAR(currentItems) set [IDX_CURR_VEST, ""];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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if ((GVAR(currentItems) select IDX_CURR_VEST) != _item) then {
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// Get the unit's current loadout and just change the container
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private _loadout = getUnitLoadout GVAR(center);
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_loadout set [IDX_LOADOUT_VEST, [_item, GVAR(currentItems) select IDX_CURR_VEST_ITEMS]];
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GVAR(center) setUnitLoadout _loadout;
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private _vestItems = vestItems GVAR(center);
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private _index = count _vestItems - 1;
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// Remove any items that can't fit in the container (this prevents overloading)
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while {loadVest GVAR(center) > 1 && {_index >= 0}} do {
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GVAR(center) removeItemFromVest (_vestItems select _index);
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DEC(_index);
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};
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GVAR(currentItems) set [IDX_CURR_VEST, _item];
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[GVAR(center), ""] call BIS_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call BIS_fnc_setUnitInsignia;
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};
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TOGGLE_RIGHT_PANEL_CONTAINER
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[_display, _selectCorrectPanelContainer, !GVAR(refreshing) && {_currentRightPanel isNotEqualTo _selectCorrectPanelContainer}] call FUNC(fillRightPanel);
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};
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// Make unit switch to new item
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call FUNC(showItem);
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// Display new items's info on the bottom right
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[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
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};
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// Backpack
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case IDC_buttonBackpack: {
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if (_item == "") then {
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removeBackpack GVAR(center);
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GVAR(currentItems) set [IDX_CURR_BACKPACK_ITEMS, []];
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GVAR(currentItems) set [IDX_CURR_BACKPACK, ""];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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if ((GVAR(currentItems) select IDX_CURR_BACKPACK) != _item) then {
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// Get the unit's current loadout and just change the container
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private _loadout = getUnitLoadout GVAR(center);
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_loadout set [IDX_LOADOUT_BACKPACK, [_item, GVAR(currentItems) select IDX_CURR_BACKPACK_ITEMS]];
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GVAR(center) setUnitLoadout _loadout;
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private _backpackItems = backpackItems GVAR(center);
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private _index = count _backpackItems - 1;
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// Remove any items that can't fit in the container (this prevents overloading)
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while {loadBackpack GVAR(center) > 1 && {_index >= 0}} do {
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GVAR(center) removeItemFromBackpack (_backpackItems select _index);
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DEC(_index);
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};
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GVAR(currentItems) set [IDX_CURR_BACKPACK, _item];
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[GVAR(center), ""] call BIS_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call BIS_fnc_setUnitInsignia;
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};
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TOGGLE_RIGHT_PANEL_CONTAINER
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[_display, _selectCorrectPanelContainer, !GVAR(refreshing) && {_currentRightPanel isNotEqualTo _selectCorrectPanelContainer}] call FUNC(fillRightPanel);
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};
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// Make unit switch to new item
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call FUNC(showItem);
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// Display new items's info on the bottom right
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[_display, _control, _curSel, configFile >> "CfgVehicles" >> _item] call FUNC(itemInfo);
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};
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// Facewear
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case IDC_buttonGoggles: {
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if (_item == "") then {
|
|
removeGoggles GVAR(center);
|
|
GVAR(currentItems) set [IDX_CURR_GOGGLES, ""];
|
|
} else {
|
|
if ((GVAR(currentItems) select IDX_CURR_GOGGLES) != _item) then {
|
|
GVAR(center) addGoggles _item;
|
|
GVAR(currentItems) set [IDX_CURR_GOGGLES, _item];
|
|
};
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, configFile >> "CfgGlasses" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// NVG
|
|
case IDC_buttonNVG: {
|
|
if (_item == "") then {
|
|
GVAR(center) unlinkItem (GVAR(currentItems) select IDX_CURR_NVG);
|
|
GVAR(currentItems) set [IDX_CURR_NVG, ""];
|
|
} else {
|
|
if ((GVAR(currentItems) select IDX_CURR_NVG) != _item) then {
|
|
GVAR(center) linkItem _item;
|
|
GVAR(currentItems) set [IDX_CURR_NVG, _item];
|
|
};
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Binoculars
|
|
case IDC_buttonBinoculars: {
|
|
private _currentWeapon = GVAR(currentItems) select IDX_CURR_BINO;
|
|
|
|
// If nothing selected, remove secondary weapon and its magazines
|
|
if (_item == "") then {
|
|
call _fnc_clearCurrentWeaponMags;
|
|
|
|
GVAR(center) removeWeapon (binocular GVAR(center));
|
|
GVAR(currentItems) set [IDX_CURR_BINO_ITEMS, ["", "", "", "", "", ""]];
|
|
GVAR(currentItems) set [IDX_CURR_BINO, ""];
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
} else {
|
|
// Check if a new binocular was selected
|
|
if (_item != _currentWeapon) then {
|
|
// Get magazines that are compatible with the new binocular
|
|
private _compatibleMags = compatibleMagazines _item;
|
|
|
|
// Remove all magazines from the current binocular that aren't compatible with the new one
|
|
call _fnc_clearCurrentWeaponMags;
|
|
|
|
// Add new weapon without taking a magazine from the inventory
|
|
[GVAR(center), _item] call EFUNC(common,addWeapon);
|
|
|
|
private _linkedItems = binocularItems GVAR(center) - [""];
|
|
|
|
// Remove linked items if unavailable
|
|
if (_linkedItems isNotEqualTo []) then {
|
|
{
|
|
if !(_x in GVAR(virtualItemsFlat)) then {
|
|
GVAR(center) removeBinocularItem _x;
|
|
};
|
|
} forEach _linkedItems;
|
|
};
|
|
|
|
// Add old attachments and magazines back if they are compatible
|
|
{
|
|
if (_item canAdd _x) then {
|
|
GVAR(center) addWeaponItem [_item, _x, true];
|
|
};
|
|
} forEach (GVAR(currentItems) select IDX_CURR_BINO_ITEMS);
|
|
|
|
(getUnitLoadout GVAR(center) select IDX_LOADOUT_BINO) params ["", "_muzzle", "_flashlight", "_optics", "_primaryMagazine", "_secondaryMagazine", "_bipod"];
|
|
|
|
_primaryMagazine = _primaryMagazine param [0, ""];
|
|
|
|
// Add a magazine to the primary muzzle if empty
|
|
if (_primaryMagazine == "") then {
|
|
// Get magazines that are compatible with the new weapon's primary muzzle only
|
|
private _compatibleMagsPrimaryMuzzle = compatibleMagazines [_item, "this"];
|
|
private _compatibleMagIndex = _compatibleMagsPrimaryMuzzle findAny (keys (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL));
|
|
|
|
if (_compatibleMagIndex != -1) then {
|
|
_primaryMagazine = _compatibleMagsPrimaryMuzzle select _compatibleMagIndex;
|
|
GVAR(center) addWeaponItem [_item, _primaryMagazine, true];
|
|
};
|
|
};
|
|
|
|
// Update currentItems
|
|
GVAR(currentItems) set [IDX_CURR_BINO_ITEMS, [_muzzle, _flashlight, _optics, _bipod, _primaryMagazine, _secondaryMagazine param [0, ""]]];
|
|
GVAR(currentItems) set [IDX_CURR_BINO, _item];
|
|
};
|
|
|
|
TOGGLE_RIGHT_PANEL_WEAPON
|
|
|
|
[_display, _selectCorrectPanelWeapon, !GVAR(refreshing) && {_currentRightPanel isNotEqualTo _selectCorrectPanelWeapon}] call FUNC(fillRightPanel);
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Map
|
|
case IDC_buttonMap: {
|
|
if (_item == "") then {
|
|
GVAR(center) unlinkItem (GVAR(currentItems) select IDX_CURR_MAP);
|
|
GVAR(currentItems) set [IDX_CURR_MAP, ""];
|
|
} else {
|
|
if ((GVAR(currentItems) select IDX_CURR_MAP) != _item) then {
|
|
GVAR(center) linkItem _item;
|
|
GVAR(currentItems) set [IDX_CURR_MAP, _item];
|
|
};
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Compass
|
|
case IDC_buttonCompass: {
|
|
if (_item == "") then {
|
|
GVAR(center) unlinkItem (GVAR(currentItems) select IDX_CURR_COMPASS);
|
|
GVAR(currentItems) set [IDX_CURR_COMPASS, ""];
|
|
} else {
|
|
if ((GVAR(currentItems) select IDX_CURR_COMPASS) != _item) then {
|
|
GVAR(center) linkItem _item;
|
|
GVAR(currentItems) set [IDX_CURR_COMPASS, _item];
|
|
};
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Radio
|
|
case IDC_buttonRadio: {
|
|
if (_item == "") then {
|
|
GVAR(center) unlinkItem (GVAR(currentItems) select IDX_CURR_RADIO);
|
|
GVAR(currentItems) set [IDX_CURR_RADIO, ""];
|
|
} else {
|
|
if ((GVAR(currentItems) select IDX_CURR_RADIO) != _item) then {
|
|
GVAR(center) linkItem _item;
|
|
GVAR(currentItems) set [IDX_CURR_RADIO, _item];
|
|
};
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Watch
|
|
case IDC_buttonWatch: {
|
|
if (_item == "") then {
|
|
GVAR(center) unlinkItem (GVAR(currentItems) select IDX_CURR_WATCH);
|
|
GVAR(currentItems) set [IDX_CURR_WATCH, ""];
|
|
} else {
|
|
if ((GVAR(currentItems) select IDX_CURR_WATCH) != _item) then {
|
|
GVAR(center) linkItem _item;
|
|
GVAR(currentItems) set [IDX_CURR_WATCH, _item];
|
|
};
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// GPS or UAV Terminal
|
|
case IDC_buttonGPS: {
|
|
if (_item == "") then {
|
|
GVAR(center) unlinkItem (GVAR(currentItems) select IDX_CURR_COMMS);
|
|
GVAR(currentItems) set [IDX_CURR_COMMS, ""];
|
|
} else {
|
|
if ((GVAR(currentItems) select IDX_CURR_COMMS) != _item) then {
|
|
GVAR(center) linkItem _item;
|
|
GVAR(currentItems) set [IDX_CURR_COMMS, _item];
|
|
};
|
|
};
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, configFile >> "CfgWeapons" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Face
|
|
case IDC_buttonFace: {
|
|
private _face = [_item, "Default"] select (_item == "");
|
|
|
|
GVAR(center) setFace _face;
|
|
GVAR(currentFace) = _face;
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
[_display, _control, _curSel, configFile >> "CfgFaces" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Voice
|
|
case IDC_buttonVoice: {
|
|
GVAR(center) setSpeaker _item;
|
|
GVAR(currentVoice) = _item;
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, configFile >> "CfgVoice" >> _item] call FUNC(itemInfo);
|
|
};
|
|
// Insignia
|
|
case IDC_buttonInsignia: {
|
|
[GVAR(center), _item] call BIS_fnc_setUnitInsignia;
|
|
GVAR(currentInsignia) = _item;
|
|
|
|
// Make unit switch to new item
|
|
call FUNC(showItem);
|
|
|
|
TOGGLE_RIGHT_PANEL_HIDE
|
|
|
|
// Check for correct config: First mission, then campaign and finally regular config
|
|
private _itemCfg = missionConfigFile >> "CfgUnitInsignia" >> _item;
|
|
|
|
if (isNull _itemCfg) then {
|
|
_itemCfg = campaignConfigFile >> "CfgUnitInsignia" >> _item;
|
|
};
|
|
|
|
if (isNull _itemCfg) then {
|
|
_itemCfg = configFile >> "CfgUnitInsignia" >> _item;
|
|
};
|
|
|
|
// Display new items's info on the bottom right
|
|
[_display, _control, _curSel, _itemCfg] call FUNC(itemInfo);
|
|
};
|
|
};
|
|
|
|
(_display displayCtrl IDC_totalWeightText) ctrlSetText (format ["%1 (%2)", GVAR(center) call EFUNC(common,getWeight), [GVAR(center), 1] call EFUNC(common,getWeight)]);
|