ACE3/addons/medical_menu/functions/fnc_collectActions3D.sqf
2016-09-21 10:55:19 -05:00

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/*
* Author: BaerMitUmlaut
* Creates actions for the given treatments and adds them to the interaction menu.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_medical_menu_fnc_collectActions3D
*
* Public: No
*/
#include "script_component.hpp"
private _actionsConfig = [nil, configFile >> "ACE_Medical_Treatment_Actions" >> "Basic", configFile >> "ACE_Medical_Treatment_Actions" >> "Advanced"] select EGVAR(medical,level);
private _allAllowedSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
private _actionPaths = ["ACE_Head", "ACE_Torso", "ACE_ArmLeft", "ACE_ArmRight", "ACE_LegLeft", "ACE_LegRight"];
private _actionPathTexts = [
localize ELSTRING(interaction,Head), localize ELSTRING(interaction,Torso),
localize ELSTRING(interaction,ArmLeft), localize ELSTRING(interaction,ArmRight),
localize ELSTRING(interaction,LegLeft), localize ELSTRING(interaction,LegRight)
];
private _actionPathPositions = ["spine3", "pilot", "LeftForeArm", "RightForeArm", "LKnee", "RKnee"];
// - Create treatment actions -------------------------------------------------
{
private _config = _x;
private _actionName = QUOTE(ADDON) + "_" + configName _config;
private _displayName = getText (_config >> "displayName");
private _icon = switch (getText (_config >> "category")) do {
case "bandage": {QPATHTOEF(medical,UI\icons\bandage.paa)};
case "medication": {QPATHTOEF(medical,UI\icons\autoInjector.paa)};
// Currently category advanced which includes body bag :/
// case "iv": {QPATHTOF(UI\icons\iv.paa)};
default {""};
};
private _allowedSelections = getArray (_config >> "allowedSelections");
_allowedSelections = _allowedSelections apply {toLower _x};
if (_allowedSelections isEqualTo ["all"]) then {
_allowedSelections = _allAllowedSelections;
};
{
private _selection = _x;
private _actionPath = _actionPaths select (_allAllowedSelections find _selection);
private _statement = {[_player, _target, _selection, _this select 2] call EFUNC(medical_treatment,treatment)};
private _condition = {[_player, _target, _selection, _this select 2] call EFUNC(medical_treatment,canTreatCached)};
private _action = [
_actionName, _displayName, _icon, _statement, _condition, {}, configName _config, [0, 0, 0], 2, [false, true, false, false, false]
] call EFUNC(interact_menu,createAction);
diag_log formatText ["ACTIONS LOL: %1", [_actionName, _displayName, _icon, _statement, _condition]];
["CAManBase", 0, [_actionPath], _action, true] call EFUNC(interact_menu,addActionToClass);
["CAManBase", 1, ["ACE_SelfActions", "Medical", _actionPath], _action, true] call EFUNC(interact_menu,addActionToClass);
} forEach _allowedSelections;
} forEach configProperties [_actionsConfig, "isClass _x"];