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https://github.com/acemod/ACE3.git
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5200fd6a02
Adds an option to use playableUnits for scenarios where AI playable units are enabled.
124 lines
4.3 KiB
C++
124 lines
4.3 KiB
C++
class CfgVehicles {
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class ACE_Module;
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class GVAR(moduleSettings): ACE_Module {
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scope = 2;
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displayName = CSTRING(Settings_DisplayName);
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icon = PATHTOF(UI\Icon_Module_Spectator_ca.paa);
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category = "ACE";
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function = QFUNC(moduleSpectatorSettings);
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isGlobal = 1;
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author = ECSTRING(common,ACETeam);
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class Arguments {
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class unitsFilter {
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displayName = CSTRING(units_DisplayName);
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description = CSTRING(units_Description);
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typeName = "NUMBER";
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class values {
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class none {
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name = CSTRING(units_none);
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value = 0;
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};
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class players {
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name = CSTRING(units_players);
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value = 1;
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};
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class playable {
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name = CSTRING(units_playable);
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value = 2;
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default = 1;
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};
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class all {
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name = CSTRING(units_all);
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value = 3;
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};
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};
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};
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class sidesFilter {
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displayName = CSTRING(sides_DisplayName);
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description = CSTRING(sides_Description);
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typeName = "NUMBER";
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class values {
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class player {
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name = CSTRING(sides_player);
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value = 0;
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default = 1;
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};
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class friendly {
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name = CSTRING(sides_friendly);
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value = 1;
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};
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class hostile {
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name = CSTRING(sides_hostile);
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value = 2;
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};
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class all {
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name = CSTRING(sides_all);
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value = 3;
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};
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};
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};
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class cameraModes {
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displayName = CSTRING(modes_DisplayName);
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description = CSTRING(modes_Description);
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typeName = "NUMBER";
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class values {
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class all {
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name = CSTRING(modes_all);
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value = 0;
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default = 1;
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};
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class unit {
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name = CSTRING(modes_unit);
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value = 1;
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};
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class free {
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name = CSTRING(modes_free);
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value = 2;
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};
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class internal {
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name = CSTRING(modes_internal);
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value = 3;
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};
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class external {
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name = CSTRING(modes_external);
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value = 4;
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};
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};
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};
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class visionModes {
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displayName = CSTRING(visions_DisplayName);
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description = CSTRING(visions_Description);
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typeName = "NUMBER";
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class values {
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class all {
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name = CSTRING(modes_all);
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value = 0;
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default = 1;
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};
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class nv {
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name = CSTRING(visions_nv);
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value = 1;
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};
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class ti {
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name = CSTRING(visions_ti);
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value = 2;
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};
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class none {
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name = "$STR_Special_None";
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value = 3;
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};
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};
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};
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class unitIcons {
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displayName = CSTRING(icons_DisplayName);
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description = CSTRING(icons_Description);
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = CSTRING(Settings_Description);
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};
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};
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};
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