ACE3/addons/spectator/functions/fnc_moduleSpectatorSettings.sqf
SilentSpike 1b12d37284 Replace spectator respawn changes with a template
Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are:
- Compatibility isn't a concern, that responsibility is shifted onto mission designers.
- Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.).
- If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided.
- Remains simple to set up, just requires a description.ext edit
2015-08-04 23:21:10 +01:00

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/*
* Author: SilentSpike
* Read spectator settings from module
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
[_logic, QGVAR(filterUnits), "unitsFilter"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(filterSides), "sidesFilter"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(restrictModes), "cameraModes"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(restrictVisions), "visionModes"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(unitIcons), "unitIcons"] call EFUNC(common,readSettingFromModule);