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Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are: - Compatibility isn't a concern, that responsibility is shifted onto mission designers. - Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.). - If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided. - Remains simple to set up, just requires a description.ext edit
27 lines
752 B
Plaintext
27 lines
752 B
Plaintext
/*
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* Author: SilentSpike
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* Read spectator settings from module
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* None <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic", "_units", "_activated"];
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if !(_activated) exitWith {};
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[_logic, QGVAR(filterUnits), "unitsFilter"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(filterSides), "sidesFilter"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(restrictModes), "cameraModes"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(restrictVisions), "visionModes"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(unitIcons), "unitIcons"] call EFUNC(common,readSettingFromModule);
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