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Arsenal - Add/Fix/Improve/Change numerous aspects (#9040)
* Arsenal update

* Fixes

* Update fnc_onSelChangedLeft.sqf

* Update fnc_updateUniqueItemsList.sqf

* Header fixes

* Fix for defines.hpp

Co-authored-by: Dystopian <sddex@ya.ru>

* Moved fnc_baseWeapon, filtered invalid items

* Update addons/arsenal/functions/fnc_scanConfig.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fixes and tweaks

- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.

* Cleanup, bug fixes and additions

- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.

* More fixes and tweaks

- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).

* Update fnc_replaceUniqueItemsLoadout.sqf

* Update fnc_onSelChangedLeft.sqf

* Update fnc_scanConfig.sqf

* Update docs/wiki/framework/arsenal-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Minor cleanup

* Baseweapon filtering

* Improvements + better unique items support

* Update fnc_fillRightPanel.sqf

* Update fnc_onSelChangedLeft.sqf

Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.

* Update addons/common/functions/fnc_uniqueUnitItems.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* undefined variable

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix undefined loadout var

* Update fnc_fillLoadoutsList.sqf

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00
.github workflow/tools - trivial cleanup (#9274) 2023-07-20 16:15:21 -05:00
.hemtt Tools - Make HEMTT releases equivalent to older releases (#9200) 2023-05-16 15:27:28 +02:00
addons Arsenal - Add/Fix/Improve/Change numerous aspects (#9040) 2023-07-21 21:25:25 +03:00
docs Arsenal - Add/Fix/Improve/Change numerous aspects (#9040) 2023-07-21 21:25:25 +03:00
extensions fix missing return in d2d_display init_input (#8596) 2021-10-27 17:25:13 -05:00
extras General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
include HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
optionals Tools - HEMTT preprocess is now an object (#9275) 2023-07-21 11:23:03 -05:00
tools Tools - HEMTT preprocess is now an object (#9275) 2023-07-21 11:23:03 -05:00
.editorconfig Update Makefile, Place includes in include folder 2017-02-07 04:09:50 +01:00
.gitattributes Update linguist settings (#8151) 2021-04-08 14:20:14 +02:00
.gitignore HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
ace_advanced_ballistics_x64.dll Advanced Ballistics - Fixed faulty wind attenuation (#5869) 2017-12-08 10:44:12 -06:00
ace_advanced_ballistics.dll Advanced Ballistics - Fixed faulty wind attenuation (#5869) 2017-12-08 10:44:12 -06:00
ace_artillerytables_x64.dll Artillery rangletables (universal) (#6853) 2019-12-17 10:14:45 -06:00
ace_artillerytables.dll Artillery rangletables (universal) (#6853) 2019-12-17 10:14:45 -06:00
ace_break_line_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_break_line.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_clipboard_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_clipboard.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_fcs_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_fcs.dll Update extensions 2016-06-21 18:17:24 +02:00
Arma3_workshop_addon.jpg Arma3_workshop_addon.jpg 2015-07-28 15:42:09 -07:00
AUTHORS.txt Docs - Add Grim to maintainers (#9223) 2023-06-19 16:31:17 +03:00
build.bat Adapt to HEMTT (CI) (#6900) 2019-12-04 01:20:37 +01:00
hemtt.toml Tools - Fix zh-TW README path for HEMTT 2020-03-01 01:20:21 +01:00
LICENSE FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution 2016-05-10 10:09:52 -05:00
logo_ace3_ca.paa add logo and mod.cpp 2015-03-15 07:23:18 +01:00
meta.cpp Add protocol version to meta.cpp 2016-02-23 12:15:51 +01:00
mod.cpp Prep 3.12.4 Build 37 2018-11-18 23:57:54 -06:00
README.md Prep 3.15.2 2022-09-27 10:47:03 -05:00
sqfc.json Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00

ACE3 Version ACE3 Issues ACE3 Downloads BIF Thread ACE3 License ACE3 Discord ACE3 Build Status

Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Core features

  • Brand new 3D interaction/action system
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (basic/advanced) focus on gameplay/realism
  • Proper & consistent network-synced weather
  • Wind and weather-based ballistics
  • Captivity system
  • Explosives system, including different trigger types
  • Map screen improvements marker placement and map tools
  • Logistics
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • A fire control system (FCS) for armored vehicles and helicopters
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast area and overpressure simulation
  • Disposable launchers
  • Realistic G-forces
  • Vehicle locking
  • Realistic night and thermal vision modes
  • Magazine repacking
  • Realistic weapon overheating mechanic
  • Combat deafness (temporary loss of hearing) simulation
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No idle animation with lowered weapon
  • No talking player avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
    and much more...

Getting started

ACE3 requires Arma 3 and the latest version of CBA A3. See the following pages for help and information on how to get started with ACE3:

Contributing

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on Github. Please comment on issues if you want to contribute with, to avoid duplicating effort.

Contribution guidelines

To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. See the pull request guidelines for further information on this process.

Submitting issues and requesting features

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

Testing & building

To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build:

Get in touch

Discord We have a public Discord server that anyone can join. This is where all our developers and contributors hang out and where we make announcements
Twitter You can follow our Twitter account to get updates and various links to guides
Facebook You can follow our Facebook account to get updates and various links to guides
Bohemia Forum We have a dedicated thread on the Bohemia Forums for the ACE3 project

License

ACE3 is licensed under the GNU General Public License (GPLv2).