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33dc7e3dbd
* Create fnc_checkWeaponDrop.sqf * Update fnc_checkWeaponDrop.sqf * Create XEH_postInit.sqf * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * fix spelling issue * Update initSettings.sqf Add weaponDropEnabled setting * Update stringtable.xml * Update fnc_checkWeaponDrop.sqf * Update initSettings.sqf Forgot a bracket * Add weapon drop chance setting * Update XEH_postInit.sqf * Update CfgEventHandlers.hpp actually make it run postinit * Update XEH_PREP.hpp * Update stringtable.xml * Update initSettings.sqf No need, set chance to 0 * Update XEH_postInit.sqf already comparing against chance, can just set to 0 * Update initSettings.sqf * Update stringtable.xml * Update XEH_postInit.sqf * add arm hit chance fix weapon thing too * Update stringtable.xml * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * appearance stuff * Update addons/hitreactions/initSettings.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * kjw's poor arithmetic * Update fnc_checkWeaponDrop.sqf wrong check * remove systemchat debug whoops * Update fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Early exit, wait for clear * Make default setting 0 * Update script_component.hpp * Update XEH_postInit.sqf * Update script_component.hpp * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf Unsure if exitWith in postInit is proper? Seems better than nesting all of that in another scope imo * Update XEH_preInit.sqf * Update fnc_checkWeaponDrop.sqf * Update addons/hitreactions/XEH_preInit.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update hitreactions.md * Update hitreactions.md * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/initSettings.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Spacing fixes * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Take _hitEntity into account if exists * Update fnc_checkWeaponDrop.sqf _didHitGun will no longer ever be true * Minor component cleanup * Removed gun hits, added double hit detection * Decouple AI and player probabilities * Tweaks and fixes * Update XEH_PREP.hpp * Add missing param * Fixed bugged state AI are in after using TakeWeapon * Fixes and cleanup * Made API clear, moved undroppable to config entry * Update fnc_checkWeaponDrop.sqf * Check for Zeus RC and avoid `setUnitLoadout` * Expand `addWeapon`'s capabilities * Cleaned up `addWeapon` * Removed weapon replacement as it's apparently not necessary * Defined undefined variable --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> |
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.. | ||
advanced-ballistics-framework.md | ||
advanced-fatigue-framework.md | ||
advanced-throwing-framework.md | ||
arsenal-framework.md | ||
atragmx-framework.md | ||
attach-framework.md | ||
cargo-framework.md | ||
checkPBOs-framework.md | ||
common-framework.md | ||
cookoff-framework.md | ||
crew-served-weapons-framework.md | ||
disposables-framework.md | ||
dragging-framework.md | ||
events-framework.md | ||
explosives-framework.md | ||
fastroping-framework.md | ||
field-rations-framework.md | ||
fire-framework.md | ||
fortify-framework.md | ||
frag-framework.md | ||
goggles-framework.md | ||
grenades-framework.md | ||
gunbag-framework.md | ||
headless-framework.md | ||
hearing-framework.md | ||
hitreactions-framework.md | ||
hunterkiller-framework.md | ||
huntIR-framework.md | ||
index.md | ||
interactionMenu-framework.md | ||
javelin-framework.md | ||
laser-framework.md | ||
map-framework.md | ||
medical-framework.md | ||
medical-treatment-framework.md | ||
missile-guidance-framework.md | ||
missionmodules-framework.md | ||
modules-framework.md | ||
nametags-framework.md | ||
nightvision-framework.md | ||
overheating-framework.md | ||
overpressure-framework.md | ||
parachute-framework.md | ||
pylons-framework.md | ||
rearm-framework.md | ||
refuel-framework.md | ||
reloadlaunchers-framework.md | ||
repair-framework.md | ||
respawn-framework.md | ||
scopes-framework.md | ||
settings-framework.md | ||
sitting-framework.md | ||
slideshow-framework.md | ||
spectator-framework.md | ||
switchunits-framework.md | ||
tagging-framework.md | ||
trenches-framework.md | ||
ui-framework.md | ||
vehicledamage-framework.md | ||
vehiclelock-framework.md | ||
vehicles-framework.md | ||
viewports-framework.md | ||
weather-framework.md | ||
winddeflection-framework.md | ||
wirecutter-framework.md | ||
xm157-framework.md |