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748f9aff31
Enabled dragging whilst limping Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
class CfgMovesBasic {
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class ManActions {
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ACE_dragWithPistol = "ace_dragging";
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ACE_dragWithRifle = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
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};
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class Actions {
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class MoveWithInjuredManDragger;
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class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger {
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LimpB = "ace_dragging_rifle_limpB";
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LimpLB = "ace_dragging_rifle_limpB";
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LimpRB = "ace_dragging_rifle_limpB";
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Up = "amovpercmstpsraswrfldnon";
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};
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class MoveWithInjuredManDraggerPst;
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class ACE_MoveWithInjuredManDraggerPst: MoveWithInjuredManDraggerPst {
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Default = "ace_dragging_static";
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FastB = "ace_dragging";
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FastLB = "ace_dragging";
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FastRB = "ace_dragging";
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grabDrag = "ace_dragging_static";
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grabCarry = "Helper_SwitchToCarrynon_pst";
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HandGunOn = "ace_dragging_static";
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LimpB = "ace_dragging_limpB";
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LimpLB = "ace_dragging_limpB";
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LimpRB = "ace_dragging_limpB";
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PlayerSlowB = "ace_dragging";
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PlayerSlowLB = "ace_dragging";
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PlayerSlowRB = "ace_dragging";
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PlayerTactB = "AmovPknlMtacSrasWpstDb";
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PlayerTactF = "AmovPknlMtacSrasWpstDf";
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PlayerTactL = "AmovPknlMtacSrasWpstDl";
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PlayerTactLB = "AmovPknlMtacSrasWpstDbl";
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PlayerTactLF = "AmovPknlMtacSrasWpstDfl";
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PlayerTactR = "AmovPknlMtacSrasWpstDr";
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PlayerTactRB = "AmovPknlMtacSrasWpstDbr";
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PlayerTactRF = "AmovPknlMtacSrasWpstDfr";
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PlayerWalkB = "ace_dragging";
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PlayerWalkLB = "ace_dragging";
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PlayerWalkRB = "ace_dragging";
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released = "ace_dragging_drop";
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SlowB = "ace_dragging";
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SlowLB = "ace_dragging";
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SlowRB = "ace_dragging";
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Stop = "ace_dragging_static";
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StopRelaxed = "ace_dragging_static";
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TactB = "AmovPknlMtacSrasWpstDb";
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TactF = "AmovPknlMtacSrasWpstDf";
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TactL = "AmovPknlMtacSrasWpstDl";
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TactLB = "AmovPknlMtacSrasWpstDbl";
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TactLF = "AmovPknlMtacSrasWpstDfl";
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TactR = "AmovPknlMtacSrasWpstDr";
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TactRB = "AmovPknlMtacSrasWpstDbr";
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TactRF = "AmovPknlMtacSrasWpstDfr";
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Up = "ace_dragging_static";
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WalkB = "ace_dragging";
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WalkLB = "ace_dragging";
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WalkRB = "ace_dragging";
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};
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};
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};
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