ACE3/addons/vehiclelock
ProfessorCZ 531372b2a3 CZ - Translation
Already in README
2015-06-12 14:50:50 +02:00
..
functions Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
ui
UI
$PBOPREFIX$
ACE_Settings.hpp
CfgEventHandlers.hpp
CfgMagazines.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgVehicles.hpp Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
CfgWeapons.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
config.cpp
readme.md
script_component.hpp
stringtable.xml CZ - Translation 2015-06-12 14:50:50 +02:00
XEH_postInit.sqf
XEH_preInit.sqf

ace_vehiclelock

Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)

Two key modes (can be used together):

  • Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
  • Custom keys (one key will only open a specific vehicle and nothing else)

Items Added:

ACE_key_lockpick ACE_key_master ACE_key_west ACE_key_east ACE_key_indp ACE_key_civ

Magazine added:

ACE_key_customKeyMagazine (should never be manualy added, needs to be "programed" to work on a vehicle, see ACE_VehicleLock_fnc_addKeyForVehicle)

For Mission Makers:

Modules:

  • Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
  • Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.

Vehicle setVariables:

  • ACE_VehicleLock_lockSide - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
  • ACE_vehicleLock_lockpickStrength - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength

Public Functions:

[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle; - will add a ACE_key_customKeyMagazine to bob and program it to work on car1

Maintainers

The people responsible for merging changes to this component or answering potential questions.