ACE3/TO_MERGE/cse/sys_medical/config.cpp
Thomas Kooi 7e4d7c1083 Added cse_sys_medical source
Note:
Item Models might need to be replaced.
Item Textures might need to be replaced.
Icons might need to be replaced.
2015-01-12 23:30:19 +01:00

37 lines
1.4 KiB
C++

#define _ARMA_
class CfgPatches
{
class cse_sys_medical
{
units[] = {"cse_medical_supply_crate_cms", "cse_bandage_basicItem","cse_packing_bandageItem","cse_bandageElasticItem","cse_tourniquetItem","cse_splintItem","cse_morphineItem","cse_atropineItem","cse_epinephrineItem","cse_plasma_ivItem","cse_plasma_iv_500Item","cse_plasma_iv250Item","cse_blood_ivItem","cse_blood_iv_500Item","cse_blood_iv_250Item","cse_saline_ivItem","cse_saline_iv_500Item","cse_saline_iv_250Item","cse_quikclotItem","cse_nasopharyngeal_tubeItem","cse_opaItem","cse_liquidSkinItem","cse_chestsealItem","cse_personal_aid_kitItem"};
weapons[] = {"cse_surgical_kit"};
requiredVersion = 0.1;
requiredAddons[] = {"cse_gui","cse_main"};
version = "0.10.0_rc";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
};
class CfgAddons {
class PreloadAddons {
class cse_sys_medical {
list[] = {"cse_sys_medical"};
};
};
};
#include "CfgFactionClasses.h"
#include "CfgFunctions.h"
// TODO To be removed at a later stage, as it is being replaced by items (CfgWeapons.h). Will stay around for backwards compatability for now.
// #include "CfgMagazines.h"
// Replacing the old magazine approach by items.
#include "CfgWeapons.h"
#include "CfgSounds.h"
#include "CfgVehicles.h"
#include "CfgHints.h"
#include "Combat_Space_Enhancement.h"
#include "ui\define.hpp"
#include "ui\menu.hpp"