ACE3/addons/disarming/functions/fnc_eventCallerFinish.sqf

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/*
* Author: PabstMirror
* Recieves a possible error code from FUNC(eventTargetFinish)
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
* 2: error message <STRING>
*
* Return Value:
* None
*
* Example:
* [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventCallerFinish
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_3(_caller,_target,_errorMsg);
if (_caller != ACE_player) exitWith {};
systemChat format ["Debug-Caller: Disarm finished from [%1] with code [%2]", _target, _errorMsg];
diag_log text format ["[ACE_Disarming] %1 - eventCallerFinish: %2", ACE_time, _this];