ACE3/addons/map/functions/fnc_updateMapEffects.sqf

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/*
* Author: Rocko and esteldunedain
* On map draw, updates the effects
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_mapCtrl","_mapScale"];
_mapCtrl = ((findDisplay 12) displayCtrl 51);
_mapScale = ctrlMapScale _mapCtrl;
if (GVAR(mapIllumination)) then {
private ["_data","_darkenFill"];
// Calculate map illumination
_data = [[ACE_player], FUNC(determineMapLight), missionNamespace, QGVAR(mapLight), 0.1] call EFUNC(common,cachedCall);
EXPLODE_2_PVT(_data,_darkenMap,_darkenColor);
if (_darkenMap) then {
_darkenFill = format["#(rgb,1,1,1)color(%1,%2,%3,%4)",_darkenColor select 0, _darkenColor select 1, _darkenColor select 2, _darkenColor select 3];
_mapCtrl drawRectangle [(getArray(configFile >> 'CfgWorlds' >> worldName >> 'centerPosition')),80000,80000,0,_darkenColor,_darkenFill];
};
};
if (GVAR(mapShake)) then {
private ["_speed","_amplitude", "_time", "_shakePos"];
// Only shake map while moving on foot
_speed = 0;
if (vehicle ACE_player == ACE_player) then {
_speed = vectorMagnitude (velocity ACE_player);
};
// If speed is large enough, create anims to shake map
if (_speed > 0.1) then {
if (ctrlMapAnimDone _mapCtrl) then {
_amplitude = (_speed - 0.1) / 5 * (1000 * _mapScale);
_time = 0.1;
_shakePos = [(GVAR(lastStillPosition) select 0) + sin((ACE_time + _time - GVAR(lastStillTime))*100) * _amplitude * 0.25,
(GVAR(lastStillPosition) select 1) + sin((ACE_time + _time - GVAR(lastStillTime))*260) * _amplitude];
_mapCtrl ctrlMapAnimAdd [_time, _mapScale, _shakePos];
ctrlMapAnimCommit _mapCtrl;
GVAR(isShaking) = true;
};
} else {
if (GVAR(isShaking)) then {
// Stop shaking, return to original position
_mapCtrl ctrlMapAnimAdd [0, _mapScale, GVAR(lastStillPosition)];
ctrlMapAnimCommit _mapCtrl;
GVAR(isShaking) = false;
} else {
// The map is still, store state
ctrlMapAnimClear _mapCtrl;
GVAR(lastStillPosition) = _mapCtrl ctrlMapScreenToWorld [0.5, 0.5];
GVAR(lastStillTime) = ACE_time;
};
};
};
if (GVAR(mapLimitZoom)) then {
if (GVAR(minMapSize) >= _mapScale) then {
ctrlMapAnimClear _mapCtrl;
_mapCtrl ctrlMapAnimAdd [0, GVAR(minMapSize) + 0.001, (_mapCtrl ctrlMapScreenToWorld [0.5, 0.5])];
ctrlMapAnimCommit _mapCtrl;
};
};