ACE3/addons/atragmx/functions/fnc_recalculate_muzzle_velocity.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

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* scopes

* slideshow

* spectator

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* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Ruthberg
* Recalculates the muzzle velocity based on the muzzle velocity vs. temperature interpolation input
*
* Arguments:
* parse input <BOOL>
* update display <BOOL>
*
* Return Value:
* None
*
* Example:
* call ace_atragmx_fnc_recalculate_muzzle_velocity
*
* Public: No
*/
params ["_parseInput", "_updateDisplay"];
if (_parseInput) then {
[] call FUNC(parse_input);
};
private _lookupTable = [];
{
if ((_x select 1) > 0) then {
_lookupTable pushBack _x;
};
} forEach (GVAR(workingMemory) select 18);
private _lookupTableSize = count _lookupTable;
if (_lookupTableSize < 2) exitWith {};
_lookupTable sort true;
private _lowerIndex = 0;
private _upperIndex = 1;
for "_index" from 1 to (_lookupTableSize - 1) do {
_upperIndex = _index;
_lowerIndex = _upperIndex - 1;
if (((_lookupTable select _index) select 0) >= GVAR(temperature)) exitWith {};
};
(_lookupTable select _lowerIndex) params ["_lowerDistance", "_lowerMuzzleVelocity"];
(_lookupTable select _upperIndex) params ["_upperDistance", "_upperMuzzleVelocity"];
_muzzleVelocity = 100 max (linearConversion [_lowerDistance, _upperDistance, GVAR(temperature), _lowerMuzzleVelocity, _upperMuzzleVelocity]) min 1400;
if (_muzzleVelocity != GVAR(workingMemory) select 1) then {
GVAR(workingMemory) set [1, _muzzleVelocity];
if (_updateDisplay) then {
call FUNC(update_gun);
call FUNC(update_gun_ammo_data);
};
};