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63 lines
2.3 KiB
Plaintext
63 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Loads a magazine into a static weapon from a magazine carried by or next to the player.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Turret <ARRAY>
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* 2: Unit Carried Magazine <STRING>
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* 3: Magazine source <OBJECT>
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* 4: Unit doing the action <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorTarget, [0], "ACE_csw_100Rnd_127x99_mag_red", player, player] call ace_csw_fnc_reload_loadMagazine
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*
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* Public: No
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*/
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params ["_vehicle", "_turret", "_carryMag", "_magSource", "_unit", "_ammo"];
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TRACE_6("loadMagazine",_vehicle,_turret,_carryMag,_magSource,_unit,_ammo);
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private _timeToLoad = GET_NUMBER(configOf _vehicle >> QUOTE(ADDON) >> "ammoLoadTime", 1);
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private _displayName = format [localize LSTRING(loadX), getText (configFile >> "CfgMagazines" >> _carryMag >> "displayName")];
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private _onFinish = {
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(_this select 0) params ["_vehicle", "_turret", "_carryMag", "_magSource", "_unit", "_ammo"];
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TRACE_6("load progressBar finish",_vehicle,_turret,_carryMag,_magSource,_unit,_ammo);
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([_vehicle, _turret, _carryMag, _magSource] call FUNC(reload_canLoadMagazine)) params ["", "", "_neededAmmo", ""];
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if (_neededAmmo <= 0) exitWith { ERROR_1("Can't load ammo - %1",_this); };
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[_magSource, _carryMag, _ammo] call EFUNC(common,removeSpecificMagazine);
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private _nearUnits = _vehicle nearEntities ["CAManBase", 5];
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[QGVAR(clearNearbySourcesCache), [], _nearUnits] call CBA_fnc_targetEvent;
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private _returnTo = _magSource;
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// if we're pulling from a weaponHolder, return the ammo to the unit doing the action
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// workaround for weaponHolders being recreated with removeSpecificMagazine, magazines will still get dropped if inventory is full
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// TODO: remove after 2.14
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if (_magSource isKindOf "WeaponHolder") then {
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_returnTo = _unit;
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};
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TRACE_6("calling addTurretMag event",_vehicle,_turret,_magSource,_carryMag,_ammo, _unit);
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[QGVAR(addTurretMag), [_vehicle, _turret, _magSource, _carryMag, _ammo, _unit, _returnTo]] call CBA_fnc_globalEvent;
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};
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[
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TIME_PROGRESSBAR(_timeToLoad),
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[_vehicle, _turret, _carryMag, _magSource, _unit, _ammo],
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_onFinish,
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{TRACE_1("load progressBar fail",_this);},
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_displayName,
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{((_this select 0) call FUNC(reload_canLoadMagazine)) select 0},
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["isNotInside"]
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] call EFUNC(common,progressBar);
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