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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Kingsley
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* Confirms the deployment.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Fortify Object <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, wall] call ace_fortify_fnc_deployConfirm
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*
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* Public: No
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*/
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params ["_unit", "_object"];
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TRACE_2("deployConfirm",_unit,_object);
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private _side = side group _unit;
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private _cost = [_side, typeOf _object] call FUNC(getCost);
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[_side, -_cost] call FUNC(updateBudget);
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private _typeOf = typeOf _object;
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private _posASL = getPosASL _object;
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private _vectorUp = vectorUp _object;
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private _vectorDir = vectorDir _object;
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deleteVehicle _object;
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private _newObject = _typeOf createVehicle _posASL;
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_newObject setPosASL _posASL;
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_newObject setVectorDirAndUp [_vectorDir, _vectorUp];
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// Server will use this event to run the jip compatible QGVAR(addActionToObject) event
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[QGVAR(objectPlaced), [_unit, _side, _newObject]] call CBA_fnc_globalEvent;
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if (cba_events_control) then {
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// Re-run if ctrl key held
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[_unit, _unit, [_side, _typeOf, [GVAR(objectRotationX), GVAR(objectRotationY), GVAR(objectRotationZ)]]] call FUNC(deployObject);
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};
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