ACE3/addons/fortify/functions/fnc_deployConfirm.sqf
jonpas 6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00

44 lines
1.1 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Kingsley
* Confirms the deployment.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Fortify Object <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, wall] call ace_fortify_fnc_deployConfirm
*
* Public: No
*/
params ["_unit", "_object"];
TRACE_2("deployConfirm",_unit,_object);
private _side = side group _unit;
private _cost = [_side, typeOf _object] call FUNC(getCost);
[_side, -_cost] call FUNC(updateBudget);
private _typeOf = typeOf _object;
private _posASL = getPosASL _object;
private _vectorUp = vectorUp _object;
private _vectorDir = vectorDir _object;
deleteVehicle _object;
private _newObject = _typeOf createVehicle _posASL;
_newObject setPosASL _posASL;
_newObject setVectorDirAndUp [_vectorDir, _vectorUp];
// Server will use this event to run the jip compatible QGVAR(addActionToObject) event
[QGVAR(objectPlaced), [_unit, _side, _newObject]] call CBA_fnc_globalEvent;
if (cba_events_control) then {
// Re-run if ctrl key held
[_unit, _unit, [_side, _typeOf, [GVAR(objectRotationX), GVAR(objectRotationY), GVAR(objectRotationZ)]]] call FUNC(deployObject);
};