ACE3/addons/common/functions/fnc_assignedItemFix.sqf

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/*
* Author: commy2
* Initialized the assigned item fix.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_common_fnc_assignedItemFix
*
* Public: No
*/
#include "script_component.hpp"
ACE_isMapEnabled = getMissionConfigValue ["showMap", 1] in [true, 1];
ACE_isCompassEnabled = getMissionConfigValue ["showCompass", 1] in [true, 1];
ACE_isWatchEnabled = getMissionConfigValue ["showWatch", 1] in [true, 1];
ACE_isRadioEnabled = getMissionConfigValue ["showRadio", 1] in [true, 1];
ACE_isGPSEnabled = getMissionConfigValue ["showGPS", 1] in [true, 1];
GVAR(AssignedItems) = [];
GVAR(AssignedItemsInfo) = [];
GVAR(AssignedItemsShownItems) = [
ACE_isMapEnabled,
ACE_isCompassEnabled,
ACE_isWatchEnabled,
ACE_isRadioEnabled,
ACE_isGPSEnabled
];
["loadout", {
params ["_unit"];
private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
GVAR(AssignedItemsShownItems) = [
!((_assignedItems select 0) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"},
!((_assignedItems select 3) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 3 >> "ACE_hideItemType") != "compass"},
!((_assignedItems select 4) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 4 >> "ACE_hideItemType") != "watch"},
!((_assignedItems select 2) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 2 >> "ACE_hideItemType") != "radio"},
!((_assignedItems select 1) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 1 >> "ACE_hideItemType") != "gps"}
];
GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"];
showMap _showMap;
showCompass _showCompass;
showWatch _showWatch;
showRadio _showRadio;
showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key)
}] call CBA_fnc_addPlayerEventHandler;