ACE3/addons/common/functions/fnc_isSwimming.sqf
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00

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/*
* Author: das attorney, Jonpas
* Check if unit is swimming (surface swimming or diving).
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* If unit is swimming <BOOL>
*
* Example:
* [bob] call ace_common_fnc_isSwimming
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]]];
((animationState _unit) select [1, 3]) in ["bdv","bsw","dve","sdv","ssw","swm"]