ACE3/addons/common/functions/fnc_statusEffect_respawnEH.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: PabstMirror
* Handles the Respawn Event Handler to reset effects.
*
* Arguments:
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, objNull] call ace_common_fnc_statusEffect_respawnEH
*
* Public: No
*/
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
params ["_object"];
TRACE_1("params",_object);
//Only run this after the settings are initialized
//Need to wait for all EH to be installed (local event will happen between pre and post init)
if !(GVAR(settingsInitFinished)) exitWith {
TRACE_1("pushing to runAtSettingsInitialized", _this);
GVAR(runAtSettingsInitialized) pushBack [FUNC(statusEffect_respawnEH), _this];
};
if (!local _object) exitWith {TRACE_1("object no longer local", _this)};
if (isNull _object) exitWith {TRACE_1("object null", _this)};
//Reset any variables on "real" respawn
[_object, false] call FUNC(statusEffect_resetVariables);
//Send all Variables to client
[_object, ""] call FUNC(statusEffect_sendEffects);