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3c7ac5a3e4
* Fix medical blood locality / bleeding in vehicles - Fix ace_setting - Don't run on headless if enabledFor = 1 - Don't create blood for non-local units - Don't create blood when mounted (except static weapons) * Add readme
33 lines
679 B
Plaintext
33 lines
679 B
Plaintext
/*
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* Author: Glowbal
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* Spawn a blood drop.
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* Available blood drop classes are blooddrop_1 through blooddrop_4.
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*
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* Arguments:
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* 0: classname of blood drop <OBJECT>
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* 1: Position <ARRAY>
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*
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* Return Value:
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* Created blood drop <OBJECT>
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*
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* Example:
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* ["blooddrop_2", getPos player] call ace_medical_blood_fnc_createBlood
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_type", "_pos"];
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TRACE_2("creating blood",_type,_pos);
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private _model = GVAR(models) getVariable _type;
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private _object = createSimpleObject [_model, [0,0,0]];
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_object setDir random 360;
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_object setPos _pos;
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[QGVAR(bloodDropCreated), [_object]] call CBA_fnc_serverEvent;
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_object
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