ACE3/addons/medical_blood/functions/fnc_createBlood.sqf
PabstMirror 3c7ac5a3e4 Fix medical blood locality / bleeding in vehicles (#4469)
* Fix medical blood locality / bleeding in vehicles

- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)

* Add readme
2016-09-29 10:42:56 -05:00

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/*
* Author: Glowbal
* Spawn a blood drop.
* Available blood drop classes are blooddrop_1 through blooddrop_4.
*
* Arguments:
* 0: classname of blood drop <OBJECT>
* 1: Position <ARRAY>
*
* Return Value:
* Created blood drop <OBJECT>
*
* Example:
* ["blooddrop_2", getPos player] call ace_medical_blood_fnc_createBlood
*
* Public: No
*/
#include "script_component.hpp"
params ["_type", "_pos"];
TRACE_2("creating blood",_type,_pos);
private _model = GVAR(models) getVariable _type;
private _object = createSimpleObject [_model, [0,0,0]];
_object setDir random 360;
_object setPos _pos;
[QGVAR(bloodDropCreated), [_object]] call CBA_fnc_serverEvent;
_object