ACE3/addons/frag/CfgAmmoReflections.hpp
2015-10-03 17:38:24 +02:00

131 lines
4.1 KiB
C++

//CfgAmmoReflections.hpp
#define ACE_EXPLOSION_REFLECTION(range, hit)\
class ace_explosion_reflection_##range##_##hit : ace_explosion_reflection_base {\
indirectHitRange = range;\
indirectHit = hit;\
dangerRadiusHit = range*3;\
suppressionRadiusHit = range*2;\
}
#define ACE_EXPLOSION_RANGE(range)\
ACE_EXPLOSION_REFLECTION(range,10);\
ACE_EXPLOSION_REFLECTION(range,20);\
ACE_EXPLOSION_REFLECTION(range,30);\
ACE_EXPLOSION_REFLECTION(range,40);\
ACE_EXPLOSION_REFLECTION(range,50);\
ACE_EXPLOSION_REFLECTION(range,60);\
ACE_EXPLOSION_REFLECTION(range,70);\
ACE_EXPLOSION_REFLECTION(range,80);\
ACE_EXPLOSION_REFLECTION(range,90);\
ACE_EXPLOSION_REFLECTION(range,100);\
ACE_EXPLOSION_REFLECTION(range,110);\
ACE_EXPLOSION_REFLECTION(range,120);\
ACE_EXPLOSION_REFLECTION(range,130);\
ACE_EXPLOSION_REFLECTION(range,140);\
ACE_EXPLOSION_REFLECTION(range,150);\
ACE_EXPLOSION_REFLECTION(range,160);\
ACE_EXPLOSION_REFLECTION(range,170);\
ACE_EXPLOSION_REFLECTION(range,180);\
ACE_EXPLOSION_REFLECTION(range,190);\
ACE_EXPLOSION_REFLECTION(range,200);\
ACE_EXPLOSION_REFLECTION(range,210);\
ACE_EXPLOSION_REFLECTION(range,220);\
ACE_EXPLOSION_REFLECTION(range,230);\
ACE_EXPLOSION_REFLECTION(range,240);\
ACE_EXPLOSION_REFLECTION(range,250);\
ACE_EXPLOSION_REFLECTION(range,260);\
ACE_EXPLOSION_REFLECTION(range,270);\
ACE_EXPLOSION_REFLECTION(range,280);\
ACE_EXPLOSION_REFLECTION(range,290);\
ACE_EXPLOSION_REFLECTION(range,300);\
ACE_EXPLOSION_REFLECTION(range,310);\
ACE_EXPLOSION_REFLECTION(range,320);\
ACE_EXPLOSION_REFLECTION(range,330);\
ACE_EXPLOSION_REFLECTION(range,340);\
ACE_EXPLOSION_REFLECTION(range,350);\
ACE_EXPLOSION_REFLECTION(range,360);\
ACE_EXPLOSION_REFLECTION(range,370);\
ACE_EXPLOSION_REFLECTION(range,380);\
ACE_EXPLOSION_REFLECTION(range,390);\
ACE_EXPLOSION_REFLECTION(range,400);\
ACE_EXPLOSION_REFLECTION(range,410);\
ACE_EXPLOSION_REFLECTION(range,420);\
ACE_EXPLOSION_REFLECTION(range,430);\
ACE_EXPLOSION_REFLECTION(range,440);\
ACE_EXPLOSION_REFLECTION(range,450);\
ACE_EXPLOSION_REFLECTION(range,460);\
ACE_EXPLOSION_REFLECTION(range,470);\
ACE_EXPLOSION_REFLECTION(range,480);\
ACE_EXPLOSION_REFLECTION(range,490);\
ACE_EXPLOSION_REFLECTION(range,500)
class ace_explosion_reflection_base : Sh_120mm_HE {
CraterWaterEffects = "";
CraterEffects = "";
effectsMissile = "";
ExplosionEffects = "";
effectFlare = "";
class HitEffects {
hitWater = "";
};
multiSoundHit[] = {};
explosionTime = 0.0001;
explosive = 1;
soundFakeFall[] = {};
typicalSpeed = 0;
model = "\A3\Weapons_F\empty.p3d";
craterShape = "\A3\weapons_f\empty.p3d";
};
ACE_EXPLOSION_RANGE(2);
ACE_EXPLOSION_RANGE(4);
ACE_EXPLOSION_RANGE(6);
ACE_EXPLOSION_RANGE(8);
ACE_EXPLOSION_RANGE(10);
ACE_EXPLOSION_RANGE(12);
ACE_EXPLOSION_RANGE(14);
ACE_EXPLOSION_RANGE(16);
ACE_EXPLOSION_RANGE(18);
ACE_EXPLOSION_RANGE(20);
ACE_EXPLOSION_RANGE(22);
ACE_EXPLOSION_RANGE(24);
ACE_EXPLOSION_RANGE(26);
ACE_EXPLOSION_RANGE(28);
ACE_EXPLOSION_RANGE(30);
ACE_EXPLOSION_RANGE(32);
ACE_EXPLOSION_RANGE(34);
ACE_EXPLOSION_RANGE(36);
ACE_EXPLOSION_RANGE(38);
ACE_EXPLOSION_RANGE(40);
ACE_EXPLOSION_RANGE(42);
ACE_EXPLOSION_RANGE(44);
ACE_EXPLOSION_RANGE(46);
ACE_EXPLOSION_RANGE(48);
ACE_EXPLOSION_RANGE(50);
ACE_EXPLOSION_RANGE(52);
ACE_EXPLOSION_RANGE(54);
ACE_EXPLOSION_RANGE(56);
ACE_EXPLOSION_RANGE(58);
ACE_EXPLOSION_RANGE(60);
ACE_EXPLOSION_RANGE(62);
ACE_EXPLOSION_RANGE(64);
ACE_EXPLOSION_RANGE(66);
ACE_EXPLOSION_RANGE(68);
ACE_EXPLOSION_RANGE(70);
ACE_EXPLOSION_RANGE(72);
ACE_EXPLOSION_RANGE(74);
ACE_EXPLOSION_RANGE(76);
ACE_EXPLOSION_RANGE(78);
ACE_EXPLOSION_RANGE(80);
ACE_EXPLOSION_RANGE(82);
ACE_EXPLOSION_RANGE(84);
ACE_EXPLOSION_RANGE(86);
ACE_EXPLOSION_RANGE(88);
ACE_EXPLOSION_RANGE(90);
ACE_EXPLOSION_RANGE(92);
ACE_EXPLOSION_RANGE(94);
ACE_EXPLOSION_RANGE(96);
ACE_EXPLOSION_RANGE(98);
ACE_EXPLOSION_RANGE(100);