ACE3/addons/common/functions/fnc_getGunner.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: commy2
* Returns gunner using specified weapon type in vehicle. Only works if all turrets have different weapons.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* Gunner <OBJECT>
*
* Example:
* [car, "gun"] call ace_common_fnc_getGunner
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_vehicle", objNull, [objNull]], ["_weapon", "", [""]]];
// on foot
if (gunner _vehicle == _vehicle && {_weapon in weapons _vehicle || {toLower _weapon in ["throw", "put"]}}) exitWith {gunner _vehicle};
// inside vehicle
private _gunner = objNull;
{
if (_weapon in (_vehicle weaponsTurret _x)) exitWith {
_gunner = _vehicle turretUnit _x;
};
false
} count allTurrets [_vehicle, true];
// ensure that at least the pilot is returned if there is no gunner
if (isManualFire _vehicle && {isNull _gunner}) then {
_gunner = effectiveCommander _vehicle;
};
_gunner