ACE3/addons/pylons/functions/fnc_onButtonApply.sqf
Ozan Eğitmen 1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00

47 lines
1.3 KiB
Plaintext

/*
* Author: 654wak654
* Starts the pylon configuration.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_pylons_fnc_onButtonApply
*
* Public: No
*/
#include "script_component.hpp"
// Check for FRIES change
private _checkbox = CONTROL(ID_DIALOG) ID_CHECKBOX_FRIES;
if (ctrlShown _checkbox && {!((cbChecked _checkbox) isEqualTo (_checkbox getVariable QGVAR(originalState)))}) then {
if (cbChecked _checkbox) then {
[GVAR(currentAircraft)] call EFUNC(fastroping,equipFRIES);
} else {
[GVAR(currentAircraft)] call EFUNC(fastroping,cutRopes);
private _fries = GVAR(currentAircraft) getVariable [QEGVAR(fastroping,FRIES), objNull];
deleteVehicle _fries;
};
_checkbox setVariable [QGVAR(originalState), cbChecked _checkbox];
};
private _pylonsToConfigure = [];
{
// Pick combo boxes where current selection doesn't match original selection
if ((lbCurSel (_x select 0)) != (_x select 3)) then {
_pylonsToConfigure pushBack _forEachIndex;
};
} forEach GVAR(comboBoxes);
if (_pylonsToConfigure isEqualTo []) exitWith {};
[_pylonsToConfigure, 0] call FUNC(configurePylons);
// As a zeus you expect module dialogs to close once you click apply
if (GVAR(isCurator)) then {
call FUNC(onButtonClose);
};