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https://github.com/acemod/ACE3.git
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1b86063ade
* Initial commit
* Change order
* ace-ify functions
* Add function headers, tweak onPylonMirror function
* Finish localization
* Fix trivial idc collision
* Styling
* Add self as author
* Add interaction for the dialog
* Add settings to enable menu and change behaviour
* Add strings
* Move changes into pylons component
* Progress
* Only one function left!
* Fix issues with overlapping players, Use LINKFUNC
* Add progress bar
* I need to switch branches
* Remove old pylon weapons from aircraft
* Explicitly set new pylon's ammo to 0
* Replace magic numbers with ID list
* Align controls properly
* Remove space before eol
* Add ability to add/remove FRIES
* 🐛 Whoops
* Fix logic errors
* Value of 1 means helicopter has built-in FRIES
* Add pilot/gunner switch button
Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.
* Add quick zeus module
* Add a way to retrieve scripted pylon turrets
Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.
* Use getNumber default
* Use common's getPylonTurret
* Make dialog close on apply for zeus
* Handle UI Scaling better
* Prevent progressBar from failing in zeus
* Remove unnecessary stringtable key
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
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* Author: 654wak654
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* Starts the pylon configuration.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_pylons_fnc_onButtonApply
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// Check for FRIES change
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private _checkbox = CONTROL(ID_DIALOG) ID_CHECKBOX_FRIES;
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if (ctrlShown _checkbox && {!((cbChecked _checkbox) isEqualTo (_checkbox getVariable QGVAR(originalState)))}) then {
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if (cbChecked _checkbox) then {
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[GVAR(currentAircraft)] call EFUNC(fastroping,equipFRIES);
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} else {
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[GVAR(currentAircraft)] call EFUNC(fastroping,cutRopes);
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private _fries = GVAR(currentAircraft) getVariable [QEGVAR(fastroping,FRIES), objNull];
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deleteVehicle _fries;
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};
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_checkbox setVariable [QGVAR(originalState), cbChecked _checkbox];
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};
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private _pylonsToConfigure = [];
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{
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// Pick combo boxes where current selection doesn't match original selection
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if ((lbCurSel (_x select 0)) != (_x select 3)) then {
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_pylonsToConfigure pushBack _forEachIndex;
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};
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} forEach GVAR(comboBoxes);
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if (_pylonsToConfigure isEqualTo []) exitWith {};
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[_pylonsToConfigure, 0] call FUNC(configurePylons);
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// As a zeus you expect module dialogs to close once you click apply
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if (GVAR(isCurator)) then {
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call FUNC(onButtonClose);
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};
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