ACE3/addons/reload/functions/fnc_checkAmmo.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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971 B
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/*
* Author: commy2 and esteldunedain
* Count the ammo of the currently loaded magazine or count rifle grenades. Play animation and display message.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Target. Optional, if not suplied the player counts his personal or static weapon ammo <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, kevin] call ace_reload_fnc_checkAmmo
*
* Public: No
*/
#include "script_component.hpp"
#define COUNT_BARS 12
params ["_unit"];
private _target = vehicle _unit;
if (count _this > 1) then {
_target = _this select 1;
} else {
// If the unit is on foot, count it's own ammo
if (_unit == _target) exitWith {};
// If it's mounted on a movile weapon, count it's own ammo
if !(_target isKindOf "StaticWeapon") then {
_target = _unit;
};
};
if (_unit == _target) then {
[_unit, "Gear", 1] call EFUNC(common,doGesture);
};
[FUNC(displayAmmo), [_target], 1, 0.1] call CBA_fnc_waitAndExecute;