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ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
43 lines
971 B
Plaintext
43 lines
971 B
Plaintext
/*
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* Author: commy2 and esteldunedain
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* Count the ammo of the currently loaded magazine or count rifle grenades. Play animation and display message.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target. Optional, if not suplied the player counts his personal or static weapon ammo <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, kevin] call ace_reload_fnc_checkAmmo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define COUNT_BARS 12
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params ["_unit"];
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private _target = vehicle _unit;
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if (count _this > 1) then {
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_target = _this select 1;
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} else {
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// If the unit is on foot, count it's own ammo
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if (_unit == _target) exitWith {};
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// If it's mounted on a movile weapon, count it's own ammo
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if !(_target isKindOf "StaticWeapon") then {
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_target = _unit;
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};
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};
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if (_unit == _target) then {
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[_unit, "Gear", 1] call EFUNC(common,doGesture);
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};
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[FUNC(displayAmmo), [_target], 1, 0.1] call CBA_fnc_waitAndExecute;
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