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29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
//XEH_clientInit.sqf
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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// Install the render EH on the main display
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addMissionEventHandler ["Draw3D", DFUNC(render)];
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// This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is.
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// The thread dies as soon as the mission start, so it's not really compiting for scheduler space.
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[] spawn {
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// Wait until the map display is detected
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waitUntil {(!isNull findDisplay 12)};
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// Install the render EH on the map screen
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((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", DFUNC(render)];
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};
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["ACE3", QGVAR(InteractKey), (localize "STR_ACE_Interact_Menu_InteractKey"),
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{[0] call FUNC(keyDown)},
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{[0] call FUNC(keyUp)},
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[219, [false, false, false]], false] call cba_fnc_addKeybind; //Left Windows Key
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["ACE3", QGVAR(SelfInteractKey), (localize "STR_ACE_Interact_Menu_SelfInteractKey"),
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{[1] call FUNC(keyDown)},
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{[1] call FUNC(keyUp)},
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[219, [false, true, false]], false] call cba_fnc_addKeybind; //Left Windows Key + Ctrl/Strg
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