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https://github.com/acemod/ACE3.git
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5e396a3793
This reverts commit 4d1a5194ea
.
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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#include "initKeybinds.sqf"
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GVAR(currentbulletID) = -1;
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = CBA_missionTime;
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GVAR(allBullets) = [];
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GVAR(currentGrid) = 0;
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GVAR(extensionAvailable) = true;
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/* @TODO: Remove this until versioning is in sync with cmake/build versioning
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GVAR(extensionVersion) = ("ace_advanced_ballistics" callExtension "version");
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GVAR(extensionAvailable) = (GVAR(extensionVersion) == EXTENSION_REQUIRED_VERSION);
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if (!GVAR(extensionAvailable)) exitWith {
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if (GVAR(extensionVersion) == "") then {
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diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is missing";
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} else {
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diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is incompatible";
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};
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};
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*/
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if (!hasInterface) exitWith {};
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["ace_settingsInitialized", {
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//If not enabled, dont't add PFEH
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if (!GVAR(enabled)) exitWith {};
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//Run the terrain processor
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[] call FUNC(initializeTerrainExtension);
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// Register fire event handler
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["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
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//Add warnings for missing compat PBOs (only if AB is on)
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{
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_x params ["_modPBO", "_compatPBO"];
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if ((isClass (configFile >> "CfgPatches" >> _modPBO)) && {!isClass (configFile >> "CfgPatches" >> _compatPBO)}) then {
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ACE_LOGWARNING_2("Weapon Mod [%1] missing ace compat pbo [%2] (from @ace\optionals)",_modPBO,_compatPBO);
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};
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} forEach [
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["RH_acc","ace_compat_rh_acc"],
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["RH_de_cfg","ace_compat_rh_de"],
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["RH_m4_cfg","ace_compat_rh_m4"],
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["RH_PDW","ace_compat_rh_pdw"],
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["RKSL_PMII","ace_compat_rksl_pm_ii"],
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["iansky_opt","ace_compat_sma3_iansky"],
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["R3F_Armes","ace_compat_r3f"]
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];
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}] call CBA_fnc_addEventHandler;
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#ifdef DEBUG_MODE_FULL
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call FUNC(diagnoseWeapons);
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#endif |