ACE3/addons/frag
2018-01-17 03:36:10 -08:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
$PBOPREFIX$ Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
ACE_Settings.hpp Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
CfgAmmo.hpp Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
CfgAmmoReflections.hpp Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
CfgEventhandlers.hpp Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
config.cpp Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
stringtable.xml Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
XEH_postInit.sqf Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
XEH_preInit.sqf Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
XEH_PREP.hpp Revert "Update from acemod master (#1)" (#2) 2018-01-17 03:36:10 -08:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.