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79c68dd39d
- Green, Red, and Yellow tracers have been adjusted a little and show up better in daylight now - Added White tracers for bullets and shells
10 lines
293 B
Plaintext
10 lines
293 B
Plaintext
ambient[] = {0.2, 0.8, 0.1, 1};
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diffuse[] = {0.2, 0.8, 0.1, 1};
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forcedDiffuse[] = {0.2, 0.8, 0.1, 1};
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emmisive[] = {100, 400, 100, 1};
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specular[] = {0, 0, 0, 0};
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specularPower = 0.0;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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