* Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com> |
||
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.. | ||
_includes | ||
_layouts | ||
_posts | ||
css | ||
img | ||
js | ||
src | ||
tools | ||
wiki | ||
_config_dev.yml | ||
_config.yml | ||
.dockerignore | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
404.html | ||
acebot.json | ||
CNAME | ||
docker-compose.yml | ||
Dockerfile | ||
entrypoint.sh | ||
favicon-32.png | ||
favicon.png | ||
Gemfile | ||
google38c2ed88459ce9b8.html | ||
googlebd2887f5a38652f2.html | ||
humans.txt | ||
index.html | ||
manifest.json | ||
news.html | ||
README_DE.md | ||
README_PL.md | ||
README.md | ||
README.zh-TW.md | ||
robots.txt | ||
sitemap.xml | ||
team.md | ||
version.html |
Source of https://ace3mod.com/
Updating compiled JavaScript and CSS files
-
Install Node.js
-
Open Command Prompt and navigate to
src
directorycd <ACE3_directory>/docs/src
-
Install Node packages
npm install
On Bash on Ubuntu on Windows also install
nodejs-legacy
in case of errors. -
Update files
grunt
Setting up the Jekyll environment
Using Docker
We include files for Docker to run Jekyll in a separate container. This allows you to not having to install anything apart from Docker on your computer.
Running the Dockerfile
-
Install Docker
-
cd into the
/docs/
directory -
Open Command Prompt and navigate to this directory
cd <ACE3_directory>/docs
-
Build and run the container
docker-compose up
-
Navigate to http://localhost:4000
Manually
Installing prerequisites
Windows (CMD)
-
Install Ruby 2.0.0-p648 (x64)
-
Install Ruby DevKit for 2.0 (x64)
-
Open Command Prompt and navigate to this directory
cd <ACE3_directory>/docs
-
Install
bundler
gemgem install bundler
-
Install required gems through
bundler
bundle install
Debian / Bash on Ubuntu on Windows
-
Open Bash and navigate to this directory
cd <ACE3_directory>/docs
-
Install
make
andgcc
sudo apt-get install make gcc
-
Install
ruby2.0
,ruby2.0-dev
andruby-switch
sudo apt-add-repository ppa:brightbox/ruby-ng sudo apt-get update sudo apt-get install ruby2.0 ruby2.0-dev ruby-switch
-
Set Ruby version
sudo ruby-switch --set ruby2.0
-
Install
bundler
sudo gem install bundler
-
Install required gems through bundler
bundle install
-
In case of sticky folder error during
bundle install
, execute the following to fix permissionsfind ~/.bundle/cache -type d -exec chmod 0755 {} +
Running
-
Run Jekyll through bundler
bundle exec jekyll serve --future --incremental --config _config_dev.yml
Use
--force_polling
on Bash on Ubuntu on Windows due to a bug preventing watching. -
Navigate to http://localhost:4000