Drofseh f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
..
2021-03-09 17:06:50 -06:00
2016-10-16 10:48:14 +02:00
2016-10-16 10:48:14 +02:00
2018-03-14 09:18:32 +01:00
2016-08-18 19:00:17 +02:00
2019-01-02 00:05:28 +01:00
2018-01-03 20:31:30 +01:00
2016-12-27 09:36:18 +01:00
2018-11-18 23:57:54 -06:00
2018-11-18 23:57:54 -06:00
2016-12-27 09:11:58 +01:00
2020-11-04 23:22:51 +00:00

Source of https://ace3mod.com/

Updating compiled JavaScript and CSS files

  • Install Node.js

  • Open Command Prompt and navigate to src directory

    cd <ACE3_directory>/docs/src
    
  • Install Node packages

    npm install
    

    On Bash on Ubuntu on Windows also install nodejs-legacy in case of errors.

  • Update files

    grunt
    

Setting up the Jekyll environment

Using Docker

We include files for Docker to run Jekyll in a separate container. This allows you to not having to install anything apart from Docker on your computer.

Running the Dockerfile

  • Install Docker

  • cd into the /docs/ directory

  • Open Command Prompt and navigate to this directory

    cd <ACE3_directory>/docs
    
  • Build and run the container

    docker-compose up
    
  • Navigate to http://localhost:4000

Manually

Installing prerequisites

Windows (CMD)
  • Install Ruby 2.0.0-p648 (x64)

  • Install Ruby DevKit for 2.0 (x64)

  • Open Command Prompt and navigate to this directory

    cd <ACE3_directory>/docs
    
  • Install bundler gem

    gem install bundler
    
  • Install required gems through bundler

    bundle install
    

Debian / Bash on Ubuntu on Windows

  • Open Bash and navigate to this directory

    cd <ACE3_directory>/docs
    
  • Install make and gcc

    sudo apt-get install make gcc
    
  • Install ruby2.0, ruby2.0-dev and ruby-switch

    sudo apt-add-repository ppa:brightbox/ruby-ng
    sudo apt-get update
    sudo apt-get install ruby2.0 ruby2.0-dev ruby-switch
    
  • Set Ruby version

    sudo ruby-switch --set ruby2.0
    
  • Install bundler

    sudo gem install bundler
    
  • Install required gems through bundler

    bundle install
    
  • In case of sticky folder error during bundle install, execute the following to fix permissions

    find ~/.bundle/cache -type d -exec chmod 0755 {} +
    

Running

  • Run Jekyll through bundler

    bundle exec jekyll serve --future --incremental --config _config_dev.yml
    

    Use --force_polling on Bash on Ubuntu on Windows due to a bug preventing watching.

  • Navigate to http://localhost:4000