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0f08a18f89
* Medical - Add force walk option to fracture setting * Add French translation Co-authored-by: Elgin675 <elgin675@hotmail.com> * Reduce calls to statusEffect_set (#7865) * Reduce calls to statusEffect_set * statusEffect_addType fracture to forcewalk Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
153 lines
4.5 KiB
Plaintext
153 lines
4.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: mharis001
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* Updates injury list for given body part for the target.
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*
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* Arguments:
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* 0: Injury list <CONTROL>
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* 1: Target <OBJECT>
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* 2: Body part <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_ctrlInjuries, _target, 0] call ace_medical_gui_fnc_updateInjuryList
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*
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* Public: No
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*/
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params ["_ctrl", "_target", "_selectionN"];
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private _entries = [];
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// Add selected body part name
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private _bodyPartName = [
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LSTRING(Head),
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LSTRING(Torso),
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LSTRING(LeftArm),
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LSTRING(RightArm),
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LSTRING(LeftLeg),
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LSTRING(RightLeg)
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] select _selectionN;
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_entries pushBack [localize _bodyPartName, [1, 1, 1, 1]];
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// Indicate if unit is bleeding at all
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if (IS_BLEEDING(_target)) then {
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_entries pushBack [localize LSTRING(Status_Bleeding), [1, 0, 0, 1]];
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};
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// Give a qualitative description of the blood volume lost
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switch (GET_HEMORRHAGE(_target)) do {
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case 1: {
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_entries pushBack [localize LSTRING(Lost_Blood1), [1, 0, 0, 1]];
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};
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case 2: {
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_entries pushBack [localize LSTRING(Lost_Blood2), [1, 0, 0, 1]];
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};
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case 3: {
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_entries pushBack [localize LSTRING(Lost_Blood3), [1, 0, 0, 1]];
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};
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case 4: {
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_entries pushBack [localize LSTRING(Lost_Blood4), [1, 0, 0, 1]];
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};
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};
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// Indicate if a tourniquet is applied
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if (HAS_TOURNIQUET_APPLIED_ON(_target,_selectionN)) then {
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_entries pushBack [localize LSTRING(Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
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};
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// Indicate current body part fracture status
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switch (GET_FRACTURES(_target) select _selectionN) do {
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case 1: {
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_entries pushBack [localize LSTRING(Status_Fractured), [1, 0, 0, 1]];
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};
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case -1: {
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if (EGVAR(medical,fractures) in [2, 3]) then { // Ignore if the splint has no effect
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_entries pushBack [localize LSTRING(Status_SplintApplied), [0.2, 0.2, 1, 1]];
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};
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};
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};
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// Indicate the amount of pain the unit is in
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if (_target call EFUNC(common,isAwake)) then {
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private _pain = GET_PAIN_PERCEIVED(_target);
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if (_pain > 0) then {
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private _painText = switch (true) do {
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case (_pain > 0.5): {
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ELSTRING(medical_treatment,Status_SeverePain);
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};
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case (_pain > 0.1): {
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ELSTRING(medical_treatment,Status_Pain);
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};
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default {
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ELSTRING(medical_treatment,Status_MildPain);
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};
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};
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_entries pushBack [localize _painText, [1, 1, 1, 1]];
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};
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};
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// Show receiving IV volume remaining
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private _totalIvVolume = 0;
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{
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_x params ["_volumeRemaining"];
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_totalIvVolume = _totalIvVolume + _volumeRemaining;
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} forEach (_target getVariable [QEGVAR(medical,ivBags), []]);
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if (_totalIvVolume >= 1) then {
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_entries pushBack [format [localize ELSTRING(medical_treatment,receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
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};
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// Add entries for open, bandaged, and stitched wounds
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private _woundEntries = [];
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private _fnc_processWounds = {
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params ["_wounds", "_format", "_color"];
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{
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_x params ["_woundClassID", "_bodyPartN", "_amountOf"];
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if (_selectionN == _bodyPartN && {_amountOf > 0}) then {
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private _classIndex = _woundClassID / 10;
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private _category = _woundClassID % 10;
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private _className = EGVAR(medical_damage,woundsData) select _classIndex select 6;
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private _suffix = ["Minor", "Medium", "Large"] select _category;
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private _woundName = localize format [ELSTRING(medical_damage,%1_%2), _className, _suffix];
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private _woundDescription = if (_amountOf >= 1) then {
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format ["%1x %2", ceil _amountOf, _woundName]
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} else {
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format [localize LSTRING(PartialX), _woundName]
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};
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_woundEntries pushBack [format [_format, _woundDescription], _color];
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};
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} forEach _wounds;
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};
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[GET_OPEN_WOUNDS(_target), "%1", [1, 1, 1, 1]] call _fnc_processWounds;
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[GET_BANDAGED_WOUNDS(_target), "[B] %1", [0.88, 0.7, 0.65, 1]] call _fnc_processWounds;
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[GET_STITCHED_WOUNDS(_target), "[S] %1", [0.7, 0.7, 0.7, 1]] call _fnc_processWounds;
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// Handle no wound entries
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if (_woundEntries isEqualTo []) then {
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_entries pushBack [localize ELSTRING(medical_treatment,NoInjuriesBodypart), [1, 1, 1, 1]];
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} else {
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_entries append _woundEntries;
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};
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// Add all entries to injury list
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lbClear _ctrl;
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{
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_x params ["_text", "_color"];
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_ctrl lbSetColor [_ctrl lbAdd _text, _color];
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} forEach _entries;
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_ctrl lbSetCurSel -1;
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