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e06c6f7835
* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: ACE-Team
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*
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_frag_fnc_pfhRound
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*
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* Public: No
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*/
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params ["_round", "_lastPos", "_lastVel", "_shellType", "_firedFrame", "_firedPos", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"];
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if (_round in GVAR(blackList)) exitWith {
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false
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};
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if (!alive _round) exitWith {
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if ((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame
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if (_skip == 0) then {
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if ((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1}) then {
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// shotbullet, shotShell don't seem to explode when touching water, so don't create frags
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if ((surfaceIsWater _lastPos) && {(toLowerANSI getText (configFile >> "CfgAmmo" >> _shellType >> "simulation")) in ["shotbullet", "shotshell"]}) exitWith {};
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private _fuseDist = getNumber(configFile >> "CfgAmmo" >> _shellType >> "fuseDistance");
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private _isArmed = _firedPos vectorDistance _lastPos >= _fuseDist; // rounds explode at exactly fuseDistance, so check inclusive
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TRACE_2("",_fuseDist,_isArmed);
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if (!_isArmed) exitWith {TRACE_1("round not armed",_this);};
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TRACE_3("Sending frag event to server",_lastPos,_lastVel,_shellType);
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[QGVAR(frag_eh), [_lastPos,_lastVel,_shellType]] call CBA_fnc_serverEvent;
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};
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};
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};
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if (_doSpall) then {
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DEC(GVAR(spallIsTrackingCount));
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TRACE_1("doSpall",_foundObjectHPIds);
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{
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if (!isNil "_x") then {
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_x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex];
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};
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} forEach _spallTrack;
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};
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false
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};
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_this set [1, getPosASL _round];
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_this set [2, velocity _round];
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if (_doSpall) then {
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private _scale = ((count GVAR(objects)) / GVAR(maxTrackPerFrame)) max 0.1;
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[_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
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};
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true
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