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* Arsenal - GM Compat - Add uniform details support * Use macro for variable * Fix typo * Update optionals/compat_gm/XEH_preinit.sqf Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> --------- Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
15 lines
315 B
Plaintext
15 lines
315 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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// handle GM uniform additional insignia
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[QEGVAR(arsenal,displayClosed), {
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EGVAR(arsenal,center) call gm_core_characters_fnc_updateUniformDetails;
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}] call CBA_fnc_addEventHandler;
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ADDON = true;
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