ACE3/addons/arsenal/functions/fnc_fillLeftPanel.sqf
Grim bbcec5c468
Arsenal - Add param to skip refresh animation (#9546)
* add animate param

* add refresh param

* remove param from event

* add 3DEN handling, update docs

* derp

* fix doc numbering
2023-10-26 11:59:00 -05:00

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9.3 KiB
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#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43
* Fills left panel.
*
* Arguments:
* 0: Arsenal display <DISPLAY>
* 1: Tab control <CONTROL>
* 2: Animate panel refresh <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
params ["_display", "_control", ["_animate", true]];
// Fade old control background
if (!isNil QGVAR(currentLeftPanel)) then {
private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
_previousCtrlBackground ctrlSetFade 1;
_previousCtrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
};
// Show new control background
private _ctrlIDC = ctrlIDC _control;
private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
_ctrlBackground ctrlSetFade 0;
_ctrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
// Force a "refresh" animation of the panel
if (_animate) then {
_ctrlPanel ctrlSetFade 1;
_ctrlPanel ctrlCommit 0;
_ctrlPanel ctrlSetFade 0;
_ctrlPanel ctrlCommit FADE_DELAY;
};
_ctrlPanel lbSetCurSel -1;
// Handle icons and filling
private _selectedItem = switch (true) do {
// Primary weapons, secondary weapons, handgun weapons
case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]): {
// Purge old data
lbClear _ctrlPanel;
// Add "Empty" entry
private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
_ctrlPanel lbSetValue [_addEmpty, -1];
// Add selected tab's weapons
private _index = [IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC;
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _index));
GVAR(currentItems) select _index
};
// Uniforms, vests, backpacks
case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]): {
// Purge old data
lbClear _ctrlPanel;
// Add "Empty" entry
private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
_ctrlPanel lbSetValue [_addEmpty, -1];
switch (_ctrlIDC) do {
// Add uniforms
case IDC_buttonUniform: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIFORM));
GVAR(currentItems) select IDX_CURR_UNIFORM
};
// Add vests
case IDC_buttonVest: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_VEST));
GVAR(currentItems) select IDX_CURR_VEST
};
// Add backpacks
case IDC_buttonBackpack: {
{
["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BACKPACK));
GVAR(currentItems) select IDX_CURR_BACKPACK
};
};
};
// Other
default {
// Don't reset right panel selection if left tab is binos
if (_ctrlIDC != IDC_buttonBinoculars) then {
GVAR(currentRightPanel) = nil;
};
lbClear _ctrlPanel;
// For every left tab except faces and voices, add "Empty" entry
if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
_ctrlPanel lbSetValue [_addEmpty, -1];
};
switch (_ctrlIDC) do {
// Headgear
case IDC_buttonHeadgear: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_HEADGEAR));
GVAR(currentItems) select IDX_CURR_HEADGEAR
};
// Facewear
case IDC_buttonGoggles: {
{
["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_GOGGLES));
GVAR(currentItems) select IDX_CURR_GOGGLES
};
// NVGs
case IDC_buttonNVG: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_NVG));
GVAR(currentItems) select IDX_CURR_NVG
};
// Binoculars
case IDC_buttonBinoculars: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BINO));
GVAR(currentItems) select IDX_CURR_BINO
};
// Maps
case IDC_buttonMap: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_MAP));
GVAR(currentItems) select IDX_CURR_MAP
};
// Compasses
case IDC_buttonCompass: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMPASS));
GVAR(currentItems) select IDX_CURR_COMPASS
};
// Radios
case IDC_buttonRadio: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_RADIO));
GVAR(currentItems) select IDX_CURR_RADIO
};
// Watches
case IDC_buttonWatch: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_WATCH));
GVAR(currentItems) select IDX_CURR_WATCH
};
// GPS and UAV Terminals
case IDC_buttonGPS: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMMS));
GVAR(currentItems) select IDX_CURR_COMMS
};
// Faces
case IDC_buttonFace: {
private _lbAdd = -1;
{
_y params ["_displayName", "_modPicture"];
_lbAdd = _ctrlPanel lbAdd _displayName;
_ctrlPanel lbSetData [_lbAdd, _x];
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]];
_ctrlPanel lbSetPictureRight [_lbAdd, _modPicture];
} forEach (uiNamespace getVariable QGVAR(faceCache));
GVAR(currentFace)
};
// Voices
case IDC_buttonVoice: {
{
["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
} forEach (uiNamespace getVariable QGVAR(voiceCache));
GVAR(currentVoice)
};
// Insignia
case IDC_buttonInsignia: {
// Insignia from config
{
["CfgUnitInsignia", _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
} forEach (uiNamespace getVariable QGVAR(insigniaCache));
private _displayName = "";
private _className = "";
private _lbAdd = -1;
// Insignia from mission file
{
_className = configName _x;
_displayName = getText (_x >> "displayName");
_lbAdd = _ctrlPanel lbAdd _displayName;
_ctrlPanel lbSetData [_lbAdd, _className];
_ctrlPanel lbSetPicture [_lbAdd, getText (_x >> "texture")];
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
} forEach ("(if (isNumber (_x >> 'scope')) then {getNumber (_x >> 'scope')} else {2}) == 2" configClasses (missionConfigFile >> "CfgUnitInsignia"));
GVAR(currentInsignia)
};
// Unknown
default {""};
};
};
};
// When switching tabs, clear searchbox
if (GVAR(currentLeftPanel) != _ctrlIDC) then {
(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
};
// Trigger event
GVAR(currentLeftPanel) = _ctrlIDC;
[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
// Sort
[_display, _control, _display displayCtrl IDC_sortLeftTab, _display displayCtrl IDC_sortLeftTabDirection] call FUNC(fillSort);
// Try to select previously selected item again, otherwise select first item ("Empty")
if (_selectedItem != "") then {
private _index = 0;
for "_lbIndex" from 0 to (lbSize _ctrlPanel) - 1 do {
if ((_ctrlPanel lbData _lbIndex) == _selectedItem) exitWith {
_index = _lbIndex;
};
};
_ctrlPanel lbSetCurSel _index;
} else {
_ctrlPanel lbSetCurSel 0;
};