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https://github.com/acemod/ACE3.git
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bbcec5c468
* add animate param * add refresh param * remove param from event * add 3DEN handling, update docs * derp * fix doc numbering
269 lines
9.3 KiB
Plaintext
269 lines
9.3 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43
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* Fills left panel.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Tab control <CONTROL>
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* 2: Animate panel refresh <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control", ["_animate", true]];
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// Fade old control background
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if (!isNil QGVAR(currentLeftPanel)) then {
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private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
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_previousCtrlBackground ctrlSetFade 1;
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_previousCtrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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};
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// Show new control background
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private _ctrlIDC = ctrlIDC _control;
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private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
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_ctrlBackground ctrlSetFade 0;
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_ctrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
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// Force a "refresh" animation of the panel
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if (_animate) then {
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_ctrlPanel ctrlSetFade 1;
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_ctrlPanel ctrlCommit 0;
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_ctrlPanel ctrlSetFade 0;
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_ctrlPanel ctrlCommit FADE_DELAY;
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};
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_ctrlPanel lbSetCurSel -1;
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// Handle icons and filling
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private _selectedItem = switch (true) do {
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// Primary weapons, secondary weapons, handgun weapons
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case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]): {
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// Purge old data
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lbClear _ctrlPanel;
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// Add "Empty" entry
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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_ctrlPanel lbSetValue [_addEmpty, -1];
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// Add selected tab's weapons
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private _index = [IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC;
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _index));
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GVAR(currentItems) select _index
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};
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// Uniforms, vests, backpacks
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case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]): {
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// Purge old data
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lbClear _ctrlPanel;
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// Add "Empty" entry
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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_ctrlPanel lbSetValue [_addEmpty, -1];
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switch (_ctrlIDC) do {
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// Add uniforms
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case IDC_buttonUniform: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIFORM));
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GVAR(currentItems) select IDX_CURR_UNIFORM
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};
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// Add vests
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case IDC_buttonVest: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_VEST));
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GVAR(currentItems) select IDX_CURR_VEST
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};
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// Add backpacks
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case IDC_buttonBackpack: {
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{
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["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BACKPACK));
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GVAR(currentItems) select IDX_CURR_BACKPACK
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};
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};
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};
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// Other
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default {
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// Don't reset right panel selection if left tab is binos
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if (_ctrlIDC != IDC_buttonBinoculars) then {
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GVAR(currentRightPanel) = nil;
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};
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lbClear _ctrlPanel;
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// For every left tab except faces and voices, add "Empty" entry
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if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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_ctrlPanel lbSetValue [_addEmpty, -1];
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};
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switch (_ctrlIDC) do {
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// Headgear
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case IDC_buttonHeadgear: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_HEADGEAR));
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GVAR(currentItems) select IDX_CURR_HEADGEAR
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};
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// Facewear
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case IDC_buttonGoggles: {
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{
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["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_GOGGLES));
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GVAR(currentItems) select IDX_CURR_GOGGLES
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};
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// NVGs
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case IDC_buttonNVG: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_NVG));
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GVAR(currentItems) select IDX_CURR_NVG
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};
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// Binoculars
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case IDC_buttonBinoculars: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BINO));
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GVAR(currentItems) select IDX_CURR_BINO
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};
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// Maps
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case IDC_buttonMap: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_MAP));
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GVAR(currentItems) select IDX_CURR_MAP
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};
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// Compasses
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case IDC_buttonCompass: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMPASS));
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GVAR(currentItems) select IDX_CURR_COMPASS
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};
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// Radios
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case IDC_buttonRadio: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_RADIO));
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GVAR(currentItems) select IDX_CURR_RADIO
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};
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// Watches
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case IDC_buttonWatch: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_WATCH));
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GVAR(currentItems) select IDX_CURR_WATCH
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};
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// GPS and UAV Terminals
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case IDC_buttonGPS: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMMS));
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GVAR(currentItems) select IDX_CURR_COMMS
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};
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// Faces
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case IDC_buttonFace: {
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private _lbAdd = -1;
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{
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_y params ["_displayName", "_modPicture"];
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_lbAdd = _ctrlPanel lbAdd _displayName;
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_ctrlPanel lbSetData [_lbAdd, _x];
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_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]];
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_ctrlPanel lbSetPictureRight [_lbAdd, _modPicture];
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} forEach (uiNamespace getVariable QGVAR(faceCache));
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GVAR(currentFace)
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};
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// Voices
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case IDC_buttonVoice: {
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{
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["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
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} forEach (uiNamespace getVariable QGVAR(voiceCache));
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GVAR(currentVoice)
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};
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// Insignia
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case IDC_buttonInsignia: {
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// Insignia from config
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{
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["CfgUnitInsignia", _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
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} forEach (uiNamespace getVariable QGVAR(insigniaCache));
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private _displayName = "";
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private _className = "";
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private _lbAdd = -1;
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// Insignia from mission file
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{
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_className = configName _x;
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_displayName = getText (_x >> "displayName");
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_lbAdd = _ctrlPanel lbAdd _displayName;
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_ctrlPanel lbSetData [_lbAdd, _className];
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_ctrlPanel lbSetPicture [_lbAdd, getText (_x >> "texture")];
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_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
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} forEach ("(if (isNumber (_x >> 'scope')) then {getNumber (_x >> 'scope')} else {2}) == 2" configClasses (missionConfigFile >> "CfgUnitInsignia"));
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GVAR(currentInsignia)
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};
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// Unknown
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default {""};
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};
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};
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};
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// When switching tabs, clear searchbox
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if (GVAR(currentLeftPanel) != _ctrlIDC) then {
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(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
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(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
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};
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// Trigger event
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GVAR(currentLeftPanel) = _ctrlIDC;
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[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
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// Sort
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[_display, _control, _display displayCtrl IDC_sortLeftTab, _display displayCtrl IDC_sortLeftTabDirection] call FUNC(fillSort);
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// Try to select previously selected item again, otherwise select first item ("Empty")
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if (_selectedItem != "") then {
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private _index = 0;
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for "_lbIndex" from 0 to (lbSize _ctrlPanel) - 1 do {
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if ((_ctrlPanel lbData _lbIndex) == _selectedItem) exitWith {
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_index = _lbIndex;
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};
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};
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_ctrlPanel lbSetCurSel _index;
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} else {
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_ctrlPanel lbSetCurSel 0;
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};
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