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26 lines
668 B
Plaintext
26 lines
668 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Determines if you can pick-up the Dragon missile. If the missile was fired you will not be able to pick up the tripod.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Unit Performing Action <OBJECT>
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*
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* Return Value:
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* Can Pickup Tripod <BOOL>
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*
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* Example:
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* [vehicle player, player] call ace_dragon_fnc_canPickupTripod;
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*
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* Public: No
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*/
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params ["_target", "_unit"];
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(alive _target)
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&& {!alive (gunner _target)}
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&& {!(_target getVariable [QGVAR(fired), false])}
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&& {!(_target getVariable [QGVAR(sightAttached), ((typeOf _target) == QGVAR(staticAssembled))])}
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&& EFUNC(csw,assemble_canPickupTripod)
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