ACE3/addons/dragon/functions/fnc_onFired.sqf
2024-05-27 17:40:24 -06:00

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#include "script_component.hpp"
/*
* Author: Dani (TCVM)
* Runs when Dragon is fired
*
* Arguments:
* 0: None
* 1: The weapon that was fired <OBJECT>
*
* Return Value:
* None
*
* Example:
* [any, vehicle player] call ace_dragon_fnc_onFired;
*
* Public: No
*/
params ["_firedEH", "", "", "_seekerParams", "_stateParams"];
_firedEH params ["_shooter","_weapon","","","","","_projectile"];
_stateParams params ["", "", "_attackProfileStateParams"];
_seekerParams params ["", "", "_seekerMaxRange", "_seekerMinRange"];
_shooter setVariable [QGVAR(fired), true, true];
_shooter animate ["missile_hide", 1];
private _config = configOf _projectile >> "ace_missileguidance";
private _serviceInterval = [_config >> "serviceInterval", "NUMBER", 0.33] call CBA_fnc_getConfigEntry;
private _serviceChargeCount = [_config >> "serviceCharges", "NUMBER", 60] call CBA_fnc_getConfigEntry;
private _serviceChargeAcceleration = [_config >> "serviceChargeAcceleration", "NUMBER", 6.5] call CBA_fnc_getConfigEntry;
private _dragonSpeed = [_config >> "dragonSpeed", "NUMBER", 100] call CBA_fnc_getConfigEntry;
private _maxCorrectableDistance = [_config >> "correctionDistance", "NUMBER", DEFAULT_CORRECTION_DISTANCE] call CBA_fnc_getConfigEntry;
private _maxDistanceSqr = _seekerMaxRange * _seekerMaxRange;
private _minDistanceSqr = _seekerMinRange * _seekerMinRange;
private _turretPath = [_shooter, _weapon] call CBA_fnc_turretPathWeapon;
private _turretConfig = [_shooter, _turretPath] call CBA_fnc_getTurret;
private _wireCutSource = _shooter selectionPosition getText(_turretConfig >> "missileEnd");
_attackProfileStateParams append [
_maxCorrectableDistance,
false,
_maxDistanceSqr,
_minDistanceSqr,
_wireCutSource,
CBA_missionTime,
_serviceInterval,
_serviceChargeCount,
_serviceChargeAcceleration,
_dragonSpeed
];