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cc414de8d1
* Initial commit advanced fatigue * Added animation changes * Fixes, rewrites * Broadcast 3den attribute and fix UBC * Further animation tweaks * Added Eden attribute and CBA settings * Switch to CBA events * Add beautified component name * Rewrites, fixes, tweaks * Move setVars to GVARs * Add setting to disable * Switch to status effect handler for sprint and jog blocking * Add component name * Failsafe for early unit player EH * Removed raised weapon penalty for pistols * Added respawn compatibility * Tweaked side jog animation speed * Added support for virtual load * Added stamina bar * Remove debug flags * Added custom duty factor functions and values * Added structural comments * Disabled CBA settings, added ACE settings * Fixed config * Added readme * Remove leftover debug diag_logs * Improved stringtable |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEden.hpp | ||
CfgEventHandlers.hpp | ||
CfgMovesMaleSdr.hpp | ||
CfgSounds.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
Dialog.hpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_advanced_fatigue
An in depth stamina and fatigue simulation.
Maintainers
The people responsible for merging changes to this component or answering potential questions.