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0fd442451f
* fix a crash when loading savegames * fix a variable name * optimize * Put CAManBase actions into seperate bucket * Apply suggestions from code review Co-Authored-By: commy2 <commy-2@gmx.de> * Fast exit for All * CaManBase * can't skip mans
112 lines
3.0 KiB
Plaintext
112 lines
3.0 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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if (!hasInterface) exitWith { ADDON = true; };
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["All", "init", {_this call FUNC(compileMenu)}] call CBA_fnc_addClassEventHandler;
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GVAR(ActNamespace) = [] call CBA_fnc_createNamespace;
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GVAR(ActSelfNamespace) = [] call CBA_fnc_createNamespace;
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// Compile actions for CAManBase now and use for all mans types
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["CAManBase"] call FUNC(compileMenu);
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GVAR(cacheManActions) = +(GVAR(ActNamespace) getVariable ["CAManBase", []]); // copy
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// Event handlers for all interact menu controls
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DFUNC(handleMouseMovement) = {
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if (GVAR(cursorKeepCentered)) then {
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GVAR(cursorPos) = GVAR(cursorPos) vectorAdd [_this select 1, _this select 2, 0] vectorDiff [0.5, 0.5, 0];
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setMousePosition [0.5, 0.5];
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} else {
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GVAR(cursorPos) = [_this select 1, _this select 2, 0];
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};
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};
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DFUNC(handleMouseButtonDown) = {
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if !(GVAR(actionOnKeyRelease)) then {
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[GVAR(openedMenuType),true] call FUNC(keyUp);
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};
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};
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GVAR(keyDown) = false;
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GVAR(keyDownSelfAction) = false;
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GVAR(keyDownTime) = 0;
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GVAR(openedMenuType) = -1;
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GVAR(lastTime) = diag_tickTime;
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GVAR(rotationAngle) = 0;
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GVAR(selectedAction) = [[],[]];
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GVAR(actionSelected) = false;
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GVAR(selectedTarget) = objNull;
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GVAR(menuDepthPath) = [];
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GVAR(lastPos) = [0,0,0];
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GVAR(currentOptions) = [];
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GVAR(lastPath) = [];
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GVAR(expanded) = false;
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GVAR(startHoverTime) = diag_tickTime;
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GVAR(expandedTime) = diag_tickTime;
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// reset on mission load
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addMissionEventHandler ["Loaded", {
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GVAR(startHoverTime) = 0;
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GVAR(expandedTime) = 0;
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}];
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GVAR(iconCtrls) = [];
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GVAR(iconCount) = 0;
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GVAR(collectedActionPoints) = [];
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GVAR(foundActions) = [];
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GVAR(lastTimeSearchedActions) = -1000;
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// Init zeus menu
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[] call FUNC(compileMenuZeus);
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// Handle addActionToClass with Inheritance flag set (CAManBase actions are seperated for speed)
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GVAR(inheritedActionsAll) = [];
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GVAR(inheritedClassesAll) = [];
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GVAR(inheritedActionsMan) = [];
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GVAR(inheritedClassesMan) = [];
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["All", "InitPost", {
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BEGIN_COUNTER(InitPost);
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params ["_object"];
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private _type = typeOf _object;
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if (GVAR(inheritedClassesAll) pushBackUnique _type == -1) exitWith { END_COUNTER(InitPost); };
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{
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_x params ["_objectType", "_typeNum", "_parentPath", "_action"];
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if (_object isKindOf _objectType) then {
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[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
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};
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} forEach GVAR(inheritedActionsAll);
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END_COUNTER(InitPost);
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}] call CBA_fnc_addClassEventHandler;
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["CAManBase", "InitPost", {
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BEGIN_COUNTER(InitPost);
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params ["_object"];
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private _type = typeOf _object;
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if (GVAR(inheritedClassesMan) pushBackUnique _type == -1) exitWith { END_COUNTER(InitPost); };
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{
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_x params ["_typeNum", "_parentPath", "_action"];
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[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
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} forEach GVAR(inheritedActionsMan);
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END_COUNTER(InitPost);
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}] call CBA_fnc_addClassEventHandler;
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ADDON = true;
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