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101 lines
3.6 KiB
Plaintext
101 lines
3.6 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Places an explosive at the requested position
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Position to place explosive <POSITION>
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* 2: Rotation <NUMBER>
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* 3: Magazine class <STRING>
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* 4: Config of trigger <STRING>
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* 5: Variables required for the trigger type <ARRAY>
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* 6: Explosive placeholder <OBJECT> <OPTIONAL>
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*
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* Return Value:
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* Placed explosive <OBJECT>
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*
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* Example:
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* _explosive = [player, player modelToWorldVisual [0,0.5, 0.1], 134,
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* "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_placeExplosive;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", "_pos", "_dir", "_magazineClass", "_triggerConfig", "_triggerSpecificVars", ["_setupPlaceholderObject", objNull]];
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TRACE_7("params",_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars,_setupPlaceholderObject);
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private ["_ammo", "_explosive", "_attachedTo", "_magazineTrigger", "_pitch", "_digDistance", "_canDigDown", "_soundEnviron", "_surfaceType"];
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_unit playActionNow "PutDown";
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_attachedTo = objNull;
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if (!isNull _setupPlaceholderObject) then {
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_attachedTo = attachedTo _setupPlaceholderObject;
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deleteVehicle _setupPlaceholderObject;
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};
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if (isNil "_triggerConfig") exitWith {
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ACE_LOGERROR_1("Config not passed to PlaceExplosive: %1",_this);
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objNull
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};
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_magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> _triggerConfig;
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_triggerConfig = ConfigFile >> "ACE_Triggers" >> _triggerConfig;
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if (isNil "_triggerConfig") exitWith {
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ACE_LOGERROR_1("Config not found in PlaceExplosive: %1",_this);
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objNull
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};
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_ammo = getText(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ammo");
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if (isText(_magazineTrigger >> "ammo")) then {
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_ammo = getText (_magazineTrigger >> "ammo");
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};
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_triggerSpecificVars pushBack _triggerConfig;
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//Dig the explosive down into the ground (usually on "pressurePlate")
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if (isNumber (_magazineTrigger >> "digDistance")) then {
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_digDistance = getNumber (_magazineTrigger >> "digDistance");
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//Get Surface Type:
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_canDigDown = true;
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_surfaceType = surfaceType _pos;
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if ((_surfaceType select [0,1]) == "#") then {_surfaceType = _surfaceType select [1, 99];};
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if ((_surfaceType != "") || {isClass (configFile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron")}) then {
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_soundEnviron = getText (configFile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron");
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TRACE_2("Dig Down Surface",_surfaceType,_soundEnviron);
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_canDigDown = !(_soundEnviron in ["road", "tarmac", "concrete", "concrete_int", "int_concrete", "concrete_ext"]);
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};
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//Don't dig down if pos ATL is high (in a building or A2 road)
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if (_canDigDown && {(_pos select 2) < 0.1}) then {
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TRACE_2("Can Dig Down",_digDistance,_pos);
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_pos = _pos vectorAdd [0,0, (-1 * _digDistance)];
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} else {
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TRACE_2("Can NOT Dig Down",_digDistance,_pos);
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};
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};
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_explosive = createVehicle [_ammo, _pos, [], 0, "NONE"];
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_explosive setPosATL _pos;
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if (!isNull _attachedTo) then {
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TRACE_1("Attaching Live Explosive",_attachedTo);
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_explosive attachTo [_attachedTo];
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};
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//If trigger has "onPlace" and it returns true, just exitWith the explosive
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if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars] call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {
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TRACE_1("onPlace returns true",_explosive);
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_explosive
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};
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//TODO: placing explosives on hills looks funny
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_pitch = getNumber (_magazineTrigger >> "pitch");
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//Globaly set the position angle:
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[QGVAR(place), [_explosive, _dir, _pitch]] call EFUNC(common,globalEvent);
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_explosive
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