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46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Handles various fire objects and determines if local units deserves to get burned.
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* Used to handle external burning objects, not used internally because internal methods are more performant.
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*
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* Arguments:
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* 0: Args (not used) <ARRAY>
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* 1: PFH Handle (not used) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_fire_fnc_fireManagerPFH, 0.25] call CBA_fnc_addPerFrameHandler
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*
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* Public: No
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*/
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private _attachedObject = objNull;
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private _sourcePos = [];
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private _distancePercent = 0;
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{
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_y params ["_source", "_radius", "_intensity", "_condition", "_conditionArgs"];
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// Remove when condition is no longer valid
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if !(_conditionArgs call _condition) then {
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GVAR(fireSources) deleteAt _x;
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continue;
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};
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_attachedObject = attachedTo _source;
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_sourcePos = ASLtoAGL getPosASL ([_source, _attachedObject] select (!isNull _attachedObject));
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// Burn units close to the fire
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{
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if !(_x call FUNC(isBurning)) then {
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_distancePercent = 1 - ((_sourcePos distance _x) / _radius);
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[QGVAR(burn), [_x, _intensity * _distancePercent], _x] call CBA_fnc_targetEvent;
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};
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} forEach (_sourcePos nearEntities ["CAManBase", _radius]);
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} forEach GVAR(fireSources);
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