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14 lines
489 B
Plaintext
14 lines
489 B
Plaintext
// by commy2
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// The Arma InventoryOpened EH fires actually before the inventory dialog is opened (findDisplay 602 => displayNull).
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#include "script_component.hpp"
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if (isNil QGVAR(UpdateInventoryDisplay_EHID)) then {
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GVAR(UpdateInventoryDisplay_EHID) = [{
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_player = ACE_player;
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[_player, secondaryWeapon _player] call FUNC(takeLoadedATWeapon);
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[_player, (_this select 0)] call FUNC(updateInventoryDisplay);
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}] call EFUNC(common,addInventoryDisplayLoadedEventHandler);
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};
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