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0b2b4d7397
* add lineIntersectsSurfaces to med menu key * fix _target = nil if no intersections * only look through player and player vehicle * Update addons/medical_gui/XEH_postInit.sqf Co-authored-by: commy2 <commy-2@gmx.de> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: commy2 <commy-2@gmx.de>
79 lines
3.1 KiB
Plaintext
79 lines
3.1 KiB
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(target) = objNull;
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GVAR(previousTarget) = objNull;
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GVAR(selectedBodyPart) = 0;
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GVAR(selectedCategory) = "triage";
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GVAR(lastOpenedOn) = -1;
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GVAR(pendingReopen) = false;
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GVAR(menuPFH) = -1;
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GVAR(selfInteractionActions) = [];
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[] call FUNC(addTreatmentActions);
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[] call FUNC(collectActions);
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[QEGVAR(interact_menu,newControllableObject), {
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params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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{
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_x set [0, _type];
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_x call EFUNC(interact_menu,addActionToClass);
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} forEach GVAR(selfInteractionActions);
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}] call CBA_fnc_addEventHandler;
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["ace_treatmentSucceded", {
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if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then {
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GVAR(pendingReopen) = false;
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[FUNC(openMenu), GVAR(target)] call CBA_fnc_execNextFrame;
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};
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}] call CBA_fnc_addEventHandler;
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["ACE3 Common", QGVAR(openMedicalMenuKey), localize LSTRING(OpenMedicalMenu), {
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// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player
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TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player);
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private _target = cursorTarget;
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if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
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_target = cursorObject;
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if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
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private _start = AGLToASL positionCameraToWorld [0, 0, 0];
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private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
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private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
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{
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_x params ["", "", "_intersectObject"];
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// Only look "through" player and player's vehicle
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if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
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if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
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_target =_intersectObject
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};
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} forEach _intersections;
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if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
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_target = ACE_player;
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};
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};
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};
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// Check conditions: canInteract and canOpenMenu
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if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false};
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// Statement
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[_target] call FUNC(openMenu);
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false
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}, {
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// Close menu if enough time passed from opening
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if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
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[objNull] call FUNC(openMenu);
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};
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false
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}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
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// Close patient information display when interaction menu is closed
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["ace_interactMenuClosed", {
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QGVAR(RscPatientInfo) cutFadeOut 0.3;
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}] call CBA_fnc_addEventHandler;
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