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46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/*
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* Author: commy2
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* Get the Defualt animation for the unit
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* animation <STRING>
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*
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* Example:
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* [bob] call ace_common_fnc_getDefaultAnim;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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private _anim = toLower animationState _unit;
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// stance is broken for some animations.
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private _stance = stance _unit;
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if (_anim find "ppne" == 4) then {
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_stance = "PRONE";
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};
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if (_anim find "pknl" == 4) then {
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_stance = "CROUCH";
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};
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if (_anim find "perc" == 4) then {
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_stance = "STAND";
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};
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_anim = format ["AmovP%1M%2S%3W%4D%5",
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["erc", "knl", "pne"] select (["STAND", "CROUCH", "PRONE"] find _stance) max 0,
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["stp", "run"] select (vectorMagnitude velocity _unit > 1),
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[["ras", "low"] select weaponLowered _unit, "non"] select (currentWeapon _unit == ""),
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["non", "rfl", "lnr", "pst", "bin"] select (["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, binocular _unit] find currentWeapon _unit) max 0,
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["non", _anim select [count _anim - 1, 1]] select (_anim select [count _anim - 2, 2] in ["df", "db", "dl", "dr"])
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];
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["", _anim] select isClass (configFile >> "CfgMovesMaleSdr" >> "States" >> _anim)
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