ACE3/addons/common/functions/fnc_getVehicleIcon.sqf
SilentSpike d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00

51 lines
1.4 KiB
Plaintext

/*
* Author: AACO
* Function used to get the vehicle icon for provided object (cached for repeat use)
*
* Arguments:
* 0: Object to get icon of <OBJECT/STRING>
*
* Return Value:
* Icon of vehicle <STRING>
*
* Examples:
* ["B_Soldier_F"] call ace_common_fnc_getVehicleIcon;
*
* Public: Yes
*/
#include "script_component.hpp"
#define DEFAULT_TEXTURE "\A3\ui_f\data\Map\VehicleIcons\iconVehicle_ca.paa"
params [["_object", objNull, [objNull, ""]]];
if ((_object isEqualType objNull && {isNull _object}) || {_object isEqualType "" && {_object == ""}}) exitWith { DEFAULT_TEXTURE };
ISNILS(GVAR(vehicleIconCache),call CBA_fnc_createNamespace);
private _objectType = if (_object isEqualType objNull) then {
typeOf _object
} else {
_object
};
private _cachedValue = GVAR(vehicleIconCache) getVariable _objectType;
if (isNil "_cachedValue") then {
private _vehicleValue = getText (configfile >> "CfgVehicles" >> _objectType >> "icon");
private _vehicleIconValue = getText (configfile >> "CfgVehicleIcons" >> _vehicleValue);
if (_vehicleIconValue == "") then {
if (_vehicleValue != "" && {((toLower _vehicleValue) find ".paa") > -1}) then {
_cachedValue = _vehicleValue;
} else {
_cachedValue = DEFAULT_TEXTURE;
};
} else {
_cachedValue = _vehicleIconValue;
};
GVAR(vehicleIconCache) setVariable [_objectType, _cachedValue];
};
_cachedValue