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d3ce75daef
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator. - Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/*
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* Author: AACO
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* Function used to get the vehicle icon for provided object (cached for repeat use)
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*
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* Arguments:
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* 0: Object to get icon of <OBJECT/STRING>
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*
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* Return Value:
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* Icon of vehicle <STRING>
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*
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* Examples:
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* ["B_Soldier_F"] call ace_common_fnc_getVehicleIcon;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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#define DEFAULT_TEXTURE "\A3\ui_f\data\Map\VehicleIcons\iconVehicle_ca.paa"
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params [["_object", objNull, [objNull, ""]]];
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if ((_object isEqualType objNull && {isNull _object}) || {_object isEqualType "" && {_object == ""}}) exitWith { DEFAULT_TEXTURE };
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ISNILS(GVAR(vehicleIconCache),call CBA_fnc_createNamespace);
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private _objectType = if (_object isEqualType objNull) then {
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typeOf _object
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} else {
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_object
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};
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private _cachedValue = GVAR(vehicleIconCache) getVariable _objectType;
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if (isNil "_cachedValue") then {
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private _vehicleValue = getText (configfile >> "CfgVehicles" >> _objectType >> "icon");
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private _vehicleIconValue = getText (configfile >> "CfgVehicleIcons" >> _vehicleValue);
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if (_vehicleIconValue == "") then {
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if (_vehicleValue != "" && {((toLower _vehicleValue) find ".paa") > -1}) then {
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_cachedValue = _vehicleValue;
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} else {
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_cachedValue = DEFAULT_TEXTURE;
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};
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} else {
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_cachedValue = _vehicleIconValue;
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};
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GVAR(vehicleIconCache) setVariable [_objectType, _cachedValue];
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};
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_cachedValue
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