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51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.inc.sqf"
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#define ARSENAL_CATEGORY_ICON (["\A3\ui_f\data\igui\cfg\actions\heal_ca.paa", QPATHTOEF(medical_gui,data\categories\bandage_fracture.paa)] select (["ace_medical_gui"] call EFUNC(common,isModLoaded)))
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// config to determine animation acceleration coefficient
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// adjusting these is trail and error
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// if the animation is cut of ingame, increase these values
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// if the unit idles too much, decrease them
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GVAR(animDurations) = createHashMapFromArray [
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["ainvpknlmstpslaywnondnon_medic", 7.5],
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["ainvppnemstpslaywnondnon_medic", 7],
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["ainvpknlmstpslaywrfldnon_medic", 7],
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["ainvppnemstpslaywrfldnon_medic", 9.5],
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["ainvpknlmstpslaywlnrdnon_medic", 9],
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["ainvpknlmstpslaywpstdnon_medic", 9.5],
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["ainvppnemstpslaywpstdnon_medic", 10],
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["ainvpknlmstpslaywnondnon_medicother", 8.5],
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["ainvppnemstpslaywnondnon_medicother", 8.5],
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["ainvpknlmstpslaywrfldnon_medicother", 7],
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["ainvppnemstpslaywrfldnon_medicother", 9],
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["ainvpknlmstpslaywlnrdnon_medicother", 9],
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["ainvpknlmstpslaywpstdnon_medicother", 10],
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["ainvppnemstpslaywpstdnon_medicother", 8.5],
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["ainvpknlmstpsnonwnondnon_medic1", 10],
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["ainvpknlmstpsnonwnondr_medic0", 12]
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];
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// class names of medical facilities (config case)
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GVAR(facilityClasses) = [];
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{
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{
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private _name = configName (configFile >> "CfgVehicles" >> _x);
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if (_name != "") then { GVAR(facilityClasses) pushBackUnique _name; };
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} forEach getArray _x;
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} forEach configProperties [configFile >> QEGVAR(medical,facilities), "isArray _x"];
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// Custom Arsenal tab
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if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
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[MEDICAL_TREATMENT_ITEMS, LLSTRING(medicalTab), ARSENAL_CATEGORY_ICON, -1, true] call EFUNC(arsenal,addRightPanelButton);
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};
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ADDON = true;
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