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518010be36
- mapfx moved inside map - everything related to map tools and drawing moved to it's own pbo called ace_maptools Also fixed a couple of bugs in BFT - Only a single marker was being drawn - The BFT_HideAi parameter had the opposite effect
7 lines
220 B
Plaintext
7 lines
220 B
Plaintext
// by CAA-Picard
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#include "script_component.hpp"
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(missionNameSpace getVariable [QGVAR(drawing_syncMarkers), true] && {GVAR(EveryoneCanDrawOnBriefing)}) ||
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{(!isNull ACE_player) && {"ACE_MapTools" in items ACE_player}}
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