ACE3/addons/sitting/functions/fnc_canSit.sqf
2015-08-07 15:12:24 +02:00

26 lines
667 B
Plaintext

/*
* Author: Jonpas
* Check if the player can sit down.
*
* Arguments:
* 0: Seat <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* Can Sit Down <BOOL>
*
* Example:
* [seat, player] call ace_sitting_fnc_canSit
*
* Public: No
*/
#include "script_component.hpp"
params ["_seat", "_player"];
// Sitting enabled, is seat object, not occupied and standing up (or not on a big slope)
GVAR(enable) &&
{getNumber (configFile >> "CfgVehicles" >> typeOf _seat >> QGVAR(canSit)) == 1} &&
{isNil {_seat getVariable QGVAR(seatOccupied)}} &&
{round (vectorUp _seat select 0) == 0 && {round (vectorUp _seat select 1) == 0} && {round (vectorUp _seat select 2) == 1}}