ACE3/addons/attach
2017-07-08 09:48:39 -05:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Remove maximum distance of attach to vehicle action (#5262) 2017-06-09 14:54:58 +02:00
UI trying to fix capitilization 2 2015-01-11 21:39:49 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Remove maximum distance of attach to vehicle action (#5262) 2017-06-09 14:54:58 +02:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_clientInit.sqf Run event renaming script 2016-05-24 14:13:11 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_attach

Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.

Items Added:

ACE_IR_Strobe_Item

Maintainers

The people responsible for merging changes to this component or answering potential questions.