ACE3/addons/laser
2017-07-08 09:48:39 -05:00
..
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_Settings.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgEventhandlers.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgVehicles.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgWeapons.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
initKeybinds.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
README.md Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
RscInGameUI.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
script_component.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf Update laser code if laser is already on (#4677) 2016-11-17 13:28:25 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.