ACE3/addons/repair/functions/fnc_isNearRepairVehicle.sqf
PabstMirror ab769757d9 Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff

Normalize Depends - Skip Glass Repair

Fix spawned wheel/track not having correct damage

getHitpointString robustness, hatchback fuelHitpoint, fix count errors

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Formatting

local -> private

Fix Stuff
2015-11-20 21:11:50 -06:00

31 lines
566 B
Plaintext

/*
* Author: KoffeinFlummi
* Checks if a unit is near an engineering vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Is near engineering vehicle <BOOL>
*
* Example:
* [unit] call ace_repair_fnc_isNearRepairVehicle
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
TRACE_1("params",_unit);
private ["_nearObjects", "_return"];
_nearObjects = nearestObjects [_unit, ["Air","LandVehicle"], 20];
_return = false;
{
if ([_x] call FUNC(isRepairVehicle)) exitWith {_return = true;};
} forEach _nearObjects;
_return;