ACE3/addons/scopes/functions/fnc_canAdjustZero.sqf
ulteq 7fa73744e9 Cleanup - partly merged #4658
* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00

34 lines
940 B
Plaintext

/*
* Author: KoffeinFlummi, Ruthberg
* Changes the adjustment for the current scope
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Can we update the zero reference? <BOOL>
*
* Example:
* [player] call ace_scopes_fnc_canAdjustZero
*
* Public: No
*/
#include "script_component.hpp"
private ["_weaponIndex", "_adjustment", "_elevation"];
params ["_unit"];
if (cameraView == "GUNNER") exitWith {false};
if (vehicle _unit != _unit) exitWith {false};
if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {false};
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false};
_adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
_elevation = (_adjustment select _weaponIndex) select 0;
// You can only adjust your zero reference, if your relative elevation setting is not 0
_elevation != 0